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Muttrah City (v2) v0.95 GPO Update
Posted in: Mapping
Posted 2010-09-16 at 06:11 by [R-DEV]Rhino

With the v0.91 Muttrah playing really well its a shame to touch it but with the inclusion of new vehicles in v0.95 that muttrah needs and always planned to have I'm having to make a few small Game Play Object (GPO) changes to the map, ie, changing what vehicles spawn, the flag setup etc for v0.95.

For anyone interested you can also see the blog for the v0.91 GPO changes to muttrah here: [url=https://www.realitymod.com/forum/blogs/2363/b173-muttrah-city-v2-v0-91-gpo-update.html]Muttrah City (v2) v0.91 GPO Update - Project Reality Forums[/url]

[B][SIZE="7"]Control Point Setup[/SIZE][/B]

After reading some feedback of v0.91's flag setup for Muttrah I decided to split the city centre flag back into west and east city centre flags. The difference is now from v0.90 and before that these two flags are now on separate supply groups, meaning that both flags can not be captured at the same time so if your on the USMC team, you need to capture west city centre before you can capture east city centre :)
Other than that I've move the docks flag slightly more towards the US side to give them a little more of a chance and the same with the North city flag moving that north a little.

[CENTER][IMG]http://img178.imageshack.us/img178/5576/96646856.jpg[/IMG][/CENTER]


[B][SIZE="7"]USMC Setup[/SIZE][/B]

For the USMC I haven't done a lot. All I've really done is swap the old, unrealistic LAV-25s out with the new AAVP7A1 Amphibious Assault Vehicle, specially designed for this type of scenario. Armed with a Mk19, 40mm Automatic Grenade Launch and a .50cal HMG and with some pretty heavy armour, this slow heavy beast can really deliver a deadly punch.
I've also moved the Attack Huey spawn off the Cobra spawn location so that if the attack huey wasn't used, the cobra wouldn't destroy it when it spawned.

[B]What USMC start with:[/B]
[IMG]http://img840.imageshack.us/img840/6012/screen1315.jpg[/IMG]
[IMG]http://img340.imageshack.us/img340/949/screen1316.jpg[/IMG]
[IMG]http://img26.imageshack.us/img26/7848/screen1320.jpg[/IMG]

[B]And What respawns/spawns later for USMC (+ the APCs, Logistics Truck and Boats):[/B]
[IMG]http://img178.imageshack.us/img178/1830/screen1319.jpg[/IMG]

[CODE]USMC (USS Essex)
1x CO JDAM (delay)
1x Attack Huey (no respawn)
1x Attack Cobra (delay)
2x AAVP7A1
2x Transport Huey
2x Transport Huey (no respawn)
2x RHIBs (max of 5 to spawn on each spawn point, total of 10)

USMC (Docks)
1x Logi Truck (delay)[/CODE]



[B][SIZE="7"]MEC Setup[/SIZE][/B]

For the MEC with the inclusion of the MT-LBs for both the Russian and MEC forces I thought I should include a few to spice things up. They may not have as much armour as the BTR-60 but the 30mm one packs a more powerful blow and the HMG and MG ones both are also very useful for transport and infantry support while I'm hoping down to there lower calibre weapons they wont be used so much as light tanks where instead, the 30mm MT-LB and the BTR-60 will be used more for hunting down the AAV7s, other than hoping they will also support the infantry more since they dont really want to get into a head to head fight with an AAV7 still. Other than replacing some BTR-60s with MT-LBs, I've replaced the BRMD-2 with cannon with an MT-LB and removed the un-armed BRMD-2 to stop it ramming into choppers at the start of the round which was turning into something of a habit for some players :p

[B]What the MEC start off with (none of which respawns):[/B]
[IMG]http://img827.imageshack.us/img827/9278/screen1317.jpg[/IMG]

[B]What spawns for MEC strait after South City is captured:[/B]
[IMG]http://img227.imageshack.us/img227/262/screen1331.jpg[/IMG]

[B]What respawns and what has a spawn delay after South City is captured:[/B]
[IMG]http://img204.imageshack.us/img204/3315/screen1336.jpg[/IMG]

[CODE]MEC Fort (main base)
4x CO artillery (delay)
4x Transport Trucks (no respawn)

South City (at first flag captureable by MEC)
2x Logi Trucks
1x UAZ Support Jeep (no respawn)
1x MT-LB (no respawn)
1x MT-LB HMG
1x MT-LB 30mm (delay)
2x BTR-60 (delay))[/CODE]

I've also added a MG-3 emplacement to the Fort to help anyone brave enough to attempt a last stand from the USMC :D
[IMG]http://img237.imageshack.us/img237/6365/screen1328.jpg[/IMG]
[IMG]http://img203.imageshack.us/img203/6723/screen1326.jpg[/IMG]







In all I believe this setup will be pretty much like the v0.91 in terms of balance and gameplay but with the new vehicles and new setup I believe it will just have that extra sugar coating on top of the last one with getting out thous little annoying things and improving on what was already good.


Cheers and hope you enjoy the new setup!! :D
Updated 2013-05-08 at 12:14 by [R-DEV]Rhino
Views: 40510 | Comments: 38

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Comments
Total Comments: 38
  1. Old Comment
    dtacs's Avatar
    Excellent!

    Great work again, keeping a staple map going. Look forward to playing it.
    Posted 2010-09-16 at 07:05 by dtacs dtacs is offline
  2. Old Comment
    Conman51's Avatar
    The AAVs look s,all compared to the boats for some reason...it might be the angle though

    nice work
    Posted 2010-09-16 at 07:18 by Conman51 Conman51 is offline
  3. Old Comment
    Nitneuc's Avatar
    Sounds really good, although I'd like to see less Muttrah and more less common maps (Kozelsk, Korrengal...) on euro servers.

    What exactly means 4x CO arty ?
    Posted 2010-09-16 at 07:30 by Nitneuc Nitneuc is offline
  4. Old Comment
    Simply awesome. I can't wait to see how the changes play out.
    Posted 2010-09-16 at 07:41 by Exonar Exonar is offline
    Updated 2010-09-16 at 07:46 by Exonar
  5. Old Comment
    whats up with so many grids on the minimap? from A1 to M13? is that intentional or just a mistake?
    Posted 2010-09-16 at 07:47 by kaufman_23 kaufman_23 is offline
  6. Old Comment
    Ooh! A new grid system! Nice!

    Can't wait to get hands on on those new features!
    Posted 2010-09-16 at 07:50 by TheAssProtectors.Nr1 TheAssProtectors.Nr1 is offline
  7. Old Comment
    Rhino's Avatar
    Cheers guys

    Quote:
    Originally Posted by Nitneuc View Comment
    What exactly means 4x CO arty ?
    Means 4 Arty cannons for the Commander's area attack, 4 is the normal number of arty cannons

    Quote:
    Originally Posted by kaufman_23 View Comment
    whats up with so many grids on the minimap? from A1 to M13? is that intentional or just a mistake?
    Intentional, its the new minimamp setup for .95
    Posted 2010-09-16 at 07:51 by Rhino Rhino is offline
  8. Old Comment
    Maxfragg's Avatar
    nice, though, i have to agree, that the aav7 looks quite small
    Posted 2010-09-16 at 08:21 by Maxfragg Maxfragg is offline
  9. Old Comment
    Interesting how that'll play out.

    Forcing the US Armour to hide behind infantry and/or TOW's to protect them from 30mm MEC armour.
    Forcing US SL's to co ordinate better with CAS.

    If the US can be co ordinated it'll be great, if they can't MEC will own with the 30mm BTR and MT-LB.

    Thanks Mr Rhino for getting rid of the 'rush taxi'.
    Posted 2010-09-16 at 08:24 by PLODDITHANLEY PLODDITHANLEY is offline
  10. Old Comment
    Rhino PRESIDENT !!!
    Posted 2010-09-16 at 08:40 by psychickactivity psychickactivity is offline
 


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