Posted in: Mapping
Posted 2011-05-23 at 15:29 by [R-DEV]AncientMan
Since unfortunately the BF2 engine seems to be limited to ~3000m view distance, I had to stitch together multiple images to fit in all of Shijia Valley's amazing detail. Took a fair while to do, and cruising about at around 10 fps because of the huge view distance doesn't speed things up either, too many trees .
It looked something like this once stitched together, then I had to do some work in photoshop to fix up the edges. The above image is then used in the map overviews for displaying gameplay related information.
Congrats to [R-DEV]AFsoccer for this amazing looking map, and also on his recent promotion to Mapping Manager. Hopefully everyone will enjoy the map in v0.96 .
Updated 2011-05-23 at 18:07 by [R-DEV]AncientMan
-
Posted 2011-05-23 at 15:31 by Robbi -
Posted 2011-05-23 at 16:52 by Sniper77shot -
Posted 2011-05-23 at 16:55 by iAllex -
Posted 2011-05-23 at 17:32 by mockingbird0901 -
this sould become the "standart map" for Commander, acting as a "blue force tracker" ill will look alot better. Even for SL map !
Posted 2011-05-23 at 17:55 by Hotrod525 -
soo cool ancient and AF
Posted 2011-05-23 at 18:13 by Doc.Pock -
I'm enjoying the map already!
Posted 2011-05-23 at 18:49 by TheAssProtectors.Nr1 -
Posted 2011-05-23 at 21:18 by =Romagnolo= -
This beggs for 128p.
Posted 2011-05-23 at 21:21 by Arnoldio -
Posted 2011-05-24 at 01:16 by Web_cole