project reality header
Go Back   Project Reality Forums > Developer Blogs > Z-trooper
01 Nov 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Rate this Entry
So mr DEV you made a building, big woop...
Posted in: Modeling
Posted 2009-11-16 at 01:44 by Z-trooper

I recently did an inventory of all the statics I have finished for v0.9 so far and this was what I came up with:

166 individual models make up these 28 different statics.
In total this is 45.852 triangles made up of 25.180 points, and all of them have been tweaked on some level by hand. Yes I don't use fancy automated tools to make my life easier, I make sure...

[img]http://tom3d.dk/ProjectReality/finished_01.jpg[/img]

As you can see the story dosn't end with what you see on your screen. Some of these statics are made up of 7 individual models;

4 of them are level of details of eachother ("lods"), you see a different one depending on the distance you are away from it.

Some of the funky colored ones are collision models ("cols"), one for bullets to collide with, one for vehicles and one for soldiers. The PRSP guys also operate with an extra collision model that tells bots where they can go.

So all of the above are ingame and working as intended, but I have some great ones still to come, none of them as 'boring' as these... Some will make it for 0.9 some you will see beyond that.

Some will be map specific, some will aid in the way the gameplay unfolds and others will bring new possibilities for a faction and map scenario.

- Tom
Updated 2009-11-16 at 02:51 by Z-trooper
Views: 9301 | Comments: 14

« Previous Entry  |  Main  |  Next Entry »

Comments
Total Comments: 14
  1. Old Comment
    Peeta's Avatar
    Panda are confused.
    Posted 2009-11-16 at 01:59 by Peeta Peeta is offline
  2. Old Comment
    gazzthompson's Avatar
    big woop, want to fight about it?
    Posted 2009-11-16 at 02:05 by gazzthompson gazzthompson is offline
  3. Old Comment
    Tomato-Rifle's Avatar
    Is there a limit on how many tris you use on the collisions?
    Posted 2009-11-16 at 02:17 by Tomato-Rifle Tomato-Rifle is offline
  4. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Tomato_With_A_Rifle View Comment
    Is there a limit on how many tris you use on the collisions?
    ye but if you hit it there is something very wrong with your model.
    Posted 2009-11-16 at 02:17 by Rhino Rhino is offline
  5. Old Comment
    looks like some nasty Z-fighting on the right there Tom, but don't worry, I've dispatched Rhino to give you some feedback hahaha.....
    Posted 2009-11-16 at 02:23 by Drav Drav is offline
  6. Old Comment
    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    ye but if you hit it there is something very wrong with your model.
    lawl.

    Great work Trooper. You da man!
    Posted 2009-11-16 at 02:24 by Wilkinson Wilkinson is offline
  7. Old Comment
    Z-trooper's Avatar
    Thank you for the heads up Drav

    I R N00B @ M0d3lingZ
    Posted 2009-11-16 at 02:24 by Z-trooper Z-trooper is offline
  8. Old Comment
    i suppose the 3rd funky one is our col3

    you made for us? thats shwweeet!!!
    Posted 2009-11-16 at 02:40 by creepin creepin is offline
  9. Old Comment
    Z-trooper's Avatar
    Quote:
    Originally Posted by [R-CON]creepin View Comment
    i suppose the 3rd funky one is our col3

    you made for us? thats shwweeet!!!
    I have to dissapoint, only col0 col1 and col2 here

    At some point I probably will make some col3's I remember that I promised HMS that some time ago.
    Posted 2009-11-16 at 02:47 by Z-trooper Z-trooper is offline
  10. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by [R-DEV]Drav View Comment
    looks like some nasty Z-fighting on the right there Tom, but don't worry, I've dispatched Rhino to give you some feedback hahaha.....
    To the Whinomobile!
    Posted 2009-11-16 at 02:50 by Rhino Rhino is offline
 

All times are GMT. The time now is 11:24.