Posted in: Modeling
Posted 2009-08-04 at 20:15 by Z-trooper
Ahoy, I bring news from the land of modelling and texturing.
The IDF faction will primarily be using TAR-21, but some classes will use M4s. Because of this, we felt that we needed some new stuff so PR's M4s could better represent what the IDF use and so I set out on the quest to satisfy this need 8)
Here is what I ended up with:
[img]http://tom3d.dk/ProjectReality/idfm4_04.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_02.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_03.jpg[/img]
For those interested, these parts were made from high polygon models which I created so that the end result may be better resemble their real life counterparts.
(seen here is approximatly 700.000 triangles)
[img]http://tom3d.dk/ProjectReality/idfm4_08.jpg[/img]
The models are build up of several layers of textures (or texture maps).
From left to right you will see the base model without any textures, a model with AO and normal map ("baked" from their high polygon counterparts), AO + normal + specular map, and lastly the final with normal + specular + diffuse (and alpha) maps.
[img]http://tom3d.dk/ProjectReality/idfm4_05.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_06.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_07.jpg[/img]
Boom, headshot! :confused:
[img]http://tom3d.dk/ProjectReality/idfm4_09.jpg[/img]
See ya on the forums and on the battlefield, Tom out!
The IDF faction will primarily be using TAR-21, but some classes will use M4s. Because of this, we felt that we needed some new stuff so PR's M4s could better represent what the IDF use and so I set out on the quest to satisfy this need 8)
Here is what I ended up with:
[img]http://tom3d.dk/ProjectReality/idfm4_04.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_02.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_03.jpg[/img]
For those interested, these parts were made from high polygon models which I created so that the end result may be better resemble their real life counterparts.
(seen here is approximatly 700.000 triangles)
[img]http://tom3d.dk/ProjectReality/idfm4_08.jpg[/img]
The models are build up of several layers of textures (or texture maps).
From left to right you will see the base model without any textures, a model with AO and normal map ("baked" from their high polygon counterparts), AO + normal + specular map, and lastly the final with normal + specular + diffuse (and alpha) maps.
[img]http://tom3d.dk/ProjectReality/idfm4_05.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_06.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_07.jpg[/img]
Boom, headshot! :confused:
[img]http://tom3d.dk/ProjectReality/idfm4_09.jpg[/img]
See ya on the forums and on the battlefield, Tom out!
Updated 2009-08-27 at 15:13 by Z-trooper
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looks hot
Posted 2009-08-04 at 20:37 by HughJass -
Pretty. i like
Posted 2009-08-04 at 21:24 by Wilkinson -
Posted 2009-08-04 at 21:41 by KP -
Posted 2009-08-04 at 21:43 by ZZEZ -
it looks win i cant wait for the IDF faction
Posted 2009-08-04 at 21:52 by Hitman.2.5 -
Posted 2009-08-04 at 21:54 by VoXiNaTiOn -
Posted 2009-08-04 at 21:59 by Tomato-Rifle -
wow, that scope is amazing
Posted 2009-08-04 at 22:29 by Cpl.Small -
Yes, your rifle gets beat up all to hell, the bluing wears off from use and ridiculous amount of scrubbing with CLP and an AP brush.
Infact the rifles should be skinned to almost look like that reflex sight.Posted 2009-08-04 at 22:34 by barbdwyer22 -
Awesome
The only thing I'd change is make the stock and handguard a little less shiny to match the receiver a bit better. (Though I'm not sure if it's just the render and will look different once ingame)Posted 2009-08-04 at 22:43 by Rambo Hunter