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PR:BF2 Xfire Support

Posted 2013-08-21 at 22:53 by [R-DEV]BloodyDeed
Updated 2013-08-21 at 23:40 by [R-DEV]BloodyDeed

Hi guys,

I hope you guys enjoyed our latest update and you are already playing on your favorite server again.
Since we're using different executable in PR 1.0 we were finally able to request getting added to the [URL="http://www.xfire.com/"]Xfire[/URL]...
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Retired PR Developer
Posted in Other
Views 34245 Comments 21 BloodyDeed is offline
Old

Project Reality: Ghosts or "why 1.0 hasn't been released yet"

Posted 2013-07-19 at 22:44 by [R-DEV]BloodyDeed

[YOUTUBEHD]nKK5NJliUqw[/YOUTUBEHD]

So yeah, you want us to release it now :P?
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Retired PR Developer
Posted in Uncategorized
Views 39284 Comments 54 BloodyDeed is offline
Old

PR 1.0 Beta Testing Skirmish Footage #1

Posted 2013-03-01 at 13:36 by [R-DEV]BloodyDeed

During the past couple of weeks the PR:BF2 testing team run some small test sessions, mainly focused around deviation and weapon changes.
Because we have not shared that much lately I thought it would be a great way to show you some "1.0...
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Retired PR Developer
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Views 41123 Comments 56 BloodyDeed is offline
Old

PR 1.0 Spawn menu modification

Posted 2013-01-06 at 19:08 by [R-DEV]BloodyDeed
Updated 2013-08-04 at 13:13 by [R-DEV]BloodyDeed

[CENTER][IMG]https://media.realitymod.com/headers/prbf2_dev_blog.png[/IMG][/CENTER]
Since it?s been awhile I decided to write up a new Developer Blog. This blog will be an overview of one of many new features of PR:BF2 1.0, the Kit Selection Spawn...
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Retired PR Developer
Posted in Coding
Views 27958 Comments 23 BloodyDeed is offline
Old

The guys behind PR

Posted 2012-10-31 at 14:18 by [R-DEV]BloodyDeed
Updated 2013-01-12 at 19:51 by Gore

Ever wondered how many people work on PR:BF2?
One of our testers, [B]Gore[/B], made a very cool video in reference to the 10th anniversary of Rockstars GTA:Vice City.
It features all currently active Developers and other Team Members that...
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Retired PR Developer
Posted in Other
Views 101557 Comments 53 BloodyDeed is offline

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