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Old 2015-02-14, 17:44   #1
Curry
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Default White Dragon - Map Test


Feedback please.
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Old 2015-02-14, 17:58   #2
[R-DEV]​rPoXoTauJIo
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Default Re: White Dragon - Map Test




assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2015-02-14, 18:24   #3
[R-DEV]Mineral
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Default Re: White Dragon - Map Test

'how did we lose that cas chopper?'

'he ran into a early grave'

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Old 2015-02-14, 21:48   #4
Geronimo
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...although shooting TOWs at max range was pretty epic.
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Last edited by Geronimo; 2015-02-15 at 10:48..
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Old 2015-02-14, 21:49   #5
[R-DEV]Mats391
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Default Re: White Dragon - Map Test

Too many flags active at once for my liking.
The assets spawning on harbor should all have a spawn delay, so you have some time to secure the area. Currently they easily can become a ticket drain.
It is also really hard to get out of the harbor. The tanks are no real help there as you can easily camp the tunnels with TOW/HAT. I would like to see 1 CAS Z9 instead of some tanks.
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Old 2015-02-14, 21:54   #6
[R-DEV]​Senshi
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Default Re: White Dragon - Map Test

Viewdistance is too high. Monastery to village is incredibly long range, but still easily doable for all heavy guns (tank, TOW...).
Monastery has clear view on harbour "safezone", which kind of sucks.

Area attack wouldn't hurt, I think.

Love that there's no CAS! CAS would totally ruin the unique and gritty gameplay.

Map design in general is awesome, very detailed and varied.

Speedboats at the Chinese transport ship are placed a bit too close to each other. When you enter the wrong boat, it's hard to get out and swim/enter the correct boat.

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Old 2015-02-14, 22:49   #7
Plankton555

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Default Re: White Dragon - Map Test

It is possible to (pretty easily, from the northwest side) glitch into the rocks at delta-10 kp1. Just FYI
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Old 2015-02-14, 23:14   #8
[R-DEV]Mineral
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Default Re: White Dragon - Map Test

couldn't spawn in main anymore as militia on the darker layer.

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Old 2015-02-14, 23:17   #9
Rabbit
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Quote:
Originally Posted by [R-DEV]Mineral View Post
couldn't spawn in main anymore as militia on the darker layer.
Main is actually the mountain, but vehicles can't spawn there.
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Old 2015-02-15, 00:34   #10
Stealthgato
Default Re: White Dragon - Map Test

Whatever you do, don't add CAS to the map, it would ruin it tbh. Chinese need more stuff in Miltia layout, though.

The 2 SA-13s on the Russian side in large layout are a bit worthless, should replace them with a single Tunguska so at least it can serve as anti-infantry too.
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Last edited by Stealthgato; 2015-02-15 at 00:39..
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