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Old 2009-01-18, 10:07   #1
Deer
Arrow [Map] Asad Khal

Asad Khal

Finally got this map completed, its been long time since I started it. Whole village was supposed to be destroyable first but that become impossible when I realised that there is hard limit of 1024 destroyable objects per map.. so I had to reduce destroyable from 3000 to 1000 destroyable objects. Right after that was done, I realised new issue, server machine should be really powerful in order to run map with 1000 destroyable objects... To fix that, with [R-DEV]Rhino's help I had to make non destroyable versions of all houses and convert all buildings into those new versions. At those 2 points it was really close that map would have been abandoned because of these technical issues but problems were solved and now the map is done, i just hope you players likes it =)

Info:
-Visually fictional middle eastern village
-Designed for 16-32 players
-Size: 512x2 (1km)
-Mainly tight infantry combat, village together with river and cliffs is bottleneck between both factions

Credits:
-Map Design: [R-DEV]Deer
-Gameplayobjects: [R-DEV]fuzzhead
-Solving of big technical issues: [R-DEV]Rhino
-Afghan House Statics: matt.b



Gamemodes:

AAS 16

Brittish:
- 2x Support Truck
- 2x Logistic Truck
- 1x Land Rover

MEC
- 2x Support Truck
- 2x Logistic Truck
- 1x BRDM-2

Skirmish 16



Screenshots:







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Last edited by [R-DEV]Rhino; 2009-01-19 at 00:21..
Old 2009-01-19, 00:23   #2
fuzzhead
Retired PR Developer
Supporting Member

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Default Re: [Map] Asad Khal [WIP]

Great work deer, already from testing you can tell this is gonna be an intense map!
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Old 2009-01-19, 00:26   #3
waldo_ii
Default Re: [Map] Asad Khal [WIP]

I saw a few friends playing this earlier on the beta server, and I once again thought "Why must the devs hide things from us?!"


This made my day. Any hope of seeing the 64 layer? I only see AAS 16 and Skirmish 16.
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Old 2009-01-19, 00:26   #4
Colonelcool125
Default Re: [Map] Asad Khal [WIP]

Noticed this getting played on the stress test server (wish I was playing), looking forward to it!
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Old 2009-01-19, 00:27   #5
Rhino
Retired PR Developer
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Default Re: [Map] Asad Khal [WIP]

Quote:
Originally Posted by waldo_ii View Post
This made my day. Any hope of seeing the 64 layer? I only see AAS 16 and Skirmish 16.
there is more to come yet!

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Old 2009-01-19, 00:28   #6
Jackoboy

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Default Re: [Map] Asad Khal [WIP]

looks like op phoenix
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Old 2009-01-19, 00:28   #7
Simmage
Default Re: [Map] Asad Khal [WIP]

OOOOOOOOOOOH! Perdy.

Look forward to playing on it!
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Old 2009-01-19, 00:29   #8
crazy11
Retired PR Developer

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Default Re: [Map] Asad Khal [WIP]

I love this map.


You miss 100% of the shots you don't take.- Wayne Gretzky
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Old 2009-01-19, 00:29   #9
fuzzhead
Retired PR Developer
Supporting Member

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Default Re: [Map] Asad Khal [WIP]

This is a 1km map (much like Tad Sae, Bi Ming, Kyongan, etc) and does not have AAS64

And its much cooler than op pheonix :P Nearly every single house is enterable.....
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Old 2009-01-19, 00:29   #10
Airsoft
Retired PR Developer

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Default Re: [Map] Asad Khal [WIP]

very nice a map


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asad, khal, map, wip

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