2009-01-18, 10:07 | #1 |
Join Date: Mar 2005
Posts: 1,603
Finland
Location: Lahti
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[Map] Asad Khal
Asad Khal
Finally got this map completed, its been long time since I started it. Whole village was supposed to be destroyable first but that become impossible when I realised that there is hard limit of 1024 destroyable objects per map.. so I had to reduce destroyable from 3000 to 1000 destroyable objects. Right after that was done, I realised new issue, server machine should be really powerful in order to run map with 1000 destroyable objects... To fix that, with [R-DEV]Rhino's help I had to make non destroyable versions of all houses and convert all buildings into those new versions. At those 2 points it was really close that map would have been abandoned because of these technical issues but problems were solved and now the map is done, i just hope you players likes it =) Info: -Visually fictional middle eastern village -Designed for 16-32 players -Size: 512x2 (1km) -Mainly tight infantry combat, village together with river and cliffs is bottleneck between both factions Credits: -Map Design: [R-DEV]Deer -Gameplayobjects: [R-DEV]fuzzhead -Solving of big technical issues: [R-DEV]Rhino -Afghan House Statics: matt.b Gamemodes: AAS 16 Brittish: - 2x Support Truck - 2x Logistic Truck - 1x Land Rover MEC - 2x Support Truck - 2x Logistic Truck - 1x BRDM-2 Skirmish 16 Screenshots: |
Last edited by [R-DEV]Rhino; 2009-01-19 at 00:21..
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2009-01-19, 00:26 | #3 |
Join Date: Apr 2008
Posts: 955
United States of America
Location: Minnesota
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Re: [Map] Asad Khal [WIP]
I saw a few friends playing this earlier on the beta server, and I once again thought "Why must the devs hide things from us?!"
This made my day. Any hope of seeing the 64 layer? I only see AAS 16 and Skirmish 16. |
2009-01-19, 00:26 | #4 |
Join Date: Jun 2007
Posts: 3,674
United States of America
Location: Saint Louis, MO
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Re: [Map] Asad Khal [WIP]
Noticed this getting played on the stress test server (wish I was playing), looking forward to it!
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2009-01-19, 00:27 | #5 |
Retired PR Developer
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Re: [Map] Asad Khal [WIP]
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2009-01-19, 00:28 | #6 |
Join Date: Mar 2007
Posts: 98
United States of America
Location: New Hampshire
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Re: [Map] Asad Khal [WIP]
looks like op phoenix
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2009-01-19, 00:28 | #7 |
Join Date: Oct 2007
Posts: 138
Canada
Location: Victoria, British Columbia
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Re: [Map] Asad Khal [WIP]
OOOOOOOOOOOH! Perdy.
Look forward to playing on it! |
2009-01-19, 00:29 | #8 |
Retired PR Developer
Join Date: Feb 2008
Posts: 3,137
United States of America
Location: California
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Re: [Map] Asad Khal [WIP]
I love this map.
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You miss 100% of the shots you don't take.- Wayne Gretzky |
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2009-01-19, 00:29 | #9 |
Retired PR Developer
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Re: [Map] Asad Khal [WIP]
This is a 1km map (much like Tad Sae, Bi Ming, Kyongan, etc) and does not have AAS64
And its much cooler than op pheonix :P Nearly every single house is enterable..... |
Tags |
asad, khal, map, wip |
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