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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2014-12-26, 02:10 | #1 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Alpha Release - Feedback Thread
We hope that you're enjoying the minimod and we appreciate any feedback given.
Please have in mind that this is an Alpha Release and there are things we are very well aware that have to be worked on. The content released is not near completion - unlike in Beta releases - and everything in it should be considered work in progress. We do not want any feedback about animations (including in 3rd person) or audio (unsynced weapons, etc). We do not want any feedback about building textures, overall look, vehicle camos and everything else of aesthetical nature. Please focus your feedback on Omaha Beach regarding its level design and issues (floating objects, gameplay breaking occurrences, flags not working, lightmap issues, etc). Already known issues: - Floating requested kits. - German sniper kit aiming down the scope does not work right. |
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Last edited by [R-COM]Arc_Shielder; 2014-12-26 at 16:26..
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2014-12-26, 06:41 | #2 |
Join Date: Aug 2013
Posts: 4
Australia
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Re: Alpha Release - Feedback Thread
Hey Ww2 team
I would just like to say a big thankyou for this release, just from playing a bit in a local match its just as i imagined it to be. Just one issue that i found was with the bar animation, it seems that it the gun is able to shoot even before the animation is completed. just thought you should know. |
2014-12-26, 08:29 | #3 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: Alpha Release - Feedback Thread
Gonna post this again, i see this as something really important.
EDIT: for those who don't see it on the right is .98 when after you shot you were given full range of movement and on the left is its current form which is terrible. You're locked into place making it impossible to snap shoot someone around a corner. |
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2014-12-26, 09:13 | #4 | |
Join Date: Aug 2013
Posts: 4
Australia
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Re: Alpha Release - Feedback Thread
Quote:
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2014-12-26, 10:08 | #5 |
Join Date: Aug 2014
Posts: 10
Norway
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Re: Alpha Release - Feedback Thread
Regarding the sherman
1. When using the 30.cal as the maingunner the sound gets stuck. Like you are shooting a whole magazine, not only just one bullet 2. There seem to be no warm-up time on the 30.cal only seat. |
Last edited by TPMichelsen; 2014-12-26 at 10:13..
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2014-12-26, 10:50 | #7 |
Join Date: Sep 2006
Posts: 247
United States of America
Location: Oklahoma
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Re: Alpha Release - Feedback Thread
Will some more of these buildings, which are real nice by the way, be made enterable down the line?
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2014-12-26, 11:09 | #8 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Alpha Release - Feedback Thread
Those that aren't enter-able will most likely not be made into it. It's much more beneficial to create new enterables from scratch. But you can expect updates and new items in the statics department for sure
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2014-12-26, 11:13 | #9 |
Join Date: Jul 2010
Posts: 127
Netherlands
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Re: Alpha Release - Feedback Thread
First of all, great job!
Was playing on local. Got in the Sherman. In 2nd position, the .30 cal was invisible. Map layout: LRG Reliability: Hapened to me once out of one, just felt the need to let you know. p.s.: hyped for the mod & event! |
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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2014-12-26, 11:27 | #10 |
Banned
Join Date: Jun 2013
Posts: 346
Germany
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Re: Alpha Release - Feedback Thread
Two things I noticed on local that seem unrealistic:
1. Sherman is faster than the boats 2. Destroyed the Sherman with 1 German LAT hit to the side |
Tags |
alpha, feedback, release, thread |
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