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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#21 | |
Join Date: Jun 2012
Posts: 717
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Arguments against any deafness at all because it makes reviving harder/hinders teamwork are pretty flimsy. On the contrary it encourages teamwork. You actually need to approach dangerous situations where people are going down in a thought out, coordinated manner, instead of relying on the previous "human listening posts" that wounded players used to be. This goes both ways as well. You can now ambush enemies and hold good firing positions without it being given up to the enemy by fallen enemies telling their team mates the moment you're moving, reloading, healing etc. The concept is definitely an improvement to both gameplay and realism. The only issue is simply one of not hurting immersion and fun in the process too severely ie. the abrupt/disorientating deafness currently experienced. | |
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#22 |
PR:BF2 Contributor
Join Date: Nov 2020
Posts: 68
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I exclusively play squad leader and it hasn't really hampered my ability to SL, most of the time you can still tell what killed you if it happened up close. I think it's a good change to (partially) eliminate the wounded from calling out people's locations, that's always been super gamey.
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#23 | |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
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Location: Misiones
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If a enemy manages to kill you with one shot, it's probably because it was a sniper, or they landed a headshot, either way, you don't deserve to know the location imo lol | |
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#24 |
![]() Join Date: Nov 2016
Posts: 9
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Doesnt help on the COOP side..Actually gives the bots a boost. Maybe a black screen instead of deafening or at least let me knife you dead while your wounded. You could report that to your SL on respawn.
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