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PR Changelogs The changelogs for recently released Project Reality versions |
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#41 | |
Join Date: Jul 2024
Posts: 7
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1. Was there really a need? Personally I don't feel like there really was. 2. It further complicates AAS rules that are already complicated enough for most players to not fully understand them. Now you have to keep yet 1 more number and quirk in mind. This matters all the more since we are very limited in terms of accessible visual hints in the UI. 3. It reinforces careless gameplay, aggressive playstyle without any backup fobs at defence flags. | |
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#42 | |
Join Date: Feb 2022
Posts: 66
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Location: Hunan Province, Changsha
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#43 |
![]() Join Date: Mar 2023
Posts: 10
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Location: Tin Shui Wai, Tin Shui Wai, New Territories
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For now it's beautiful.
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#44 |
PR:BF2 Lead Developer
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PR:BF2 v1.8.0.4 Changelog (2024/08/01)
GENERAL:
MENU:
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#45 |
![]() Join Date: Feb 2017
Posts: 58
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#46 |
Join Date: Jun 2018
Posts: 38
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I'm curious about why and how the Spanish bug, lol what was it about exactly? if I can know.
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#47 |
Join Date: Dec 2023
Posts: 2
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I was hoping this hotfix would fix the Ins bug on Linux servers. Oh well.
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#48 |
Support Technician
![]() Join Date: Apr 2008
Posts: 1,280
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Location: Helsinki
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#49 |
Join Date: Apr 2022
Posts: 3
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Amazing update! fixed the 2 main concerning things of the previus update 1.8.0.3 (big blueberries and spanish launcher crash).
anyways theres a bug with wounded deafness, I can still hear the ambient sounds. |
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#50 |
Join Date: Feb 2022
Posts: 66
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Location: Hunan Province, Changsha
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I'm curious about why and how the Chinese bug, lol what was it about exactly? if I can know.
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