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14 Sep 2024, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2024-08-28, 02:08   #1
dcm1
Default Cant defuse mines anymore

Did you guys remove the ability to defuse mines? I was trying to defuse mines around an spg techie for a good minute but whatever I did I just couldn't find the right spot to start defusing. Somebody told me its no longer possible to defuse any sort of mines with combat engy kit. Is that true?
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Old 2024-08-31, 12:24   #2
Grump/Gump.45
Default Re: Cant defuse mines anymore

In my experience, sometimes it just doesn't give the removal status indicator bar like you get with claymores using a shovel. I just wave the combat engi bag over them till they are gone while holding left click, IDK which spot. Maybe since the update something happened because they made the mines go above ground again.

Make video, report it as a bug.
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Old 2024-09-01, 04:24   #3
Sapper28
Supporting Member
Default Re: Cant defuse mines anymore

Quote:
Originally Posted by dcm1 View Post
Did you guys remove the ability to defuse mines? I was trying to defuse mines around an spg techie for a good minute but whatever I did I just couldn't find the right spot to start defusing. Somebody told me its no longer possible to defuse any sort of mines with combat engy kit. Is that true?
The standard technique for defusing AT mines is with either a tyre or track. Maybe give that a go?

Edit: I just defused my own mine using engi in game (1.8.0.4)

Since 0.85 i think... too long ago

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Last edited by Sapper28; 2024-09-01 at 06:20..
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Old 2024-09-02, 01:45   #4
dcm1
Default Re: Cant defuse mines anymore

Quote:
Originally Posted by Sapper28 View Post
The standard technique for defusing AT mines is with either a tyre or track. Maybe give that a go?

Edit: I just defused my own mine using engi in game (1.8.0.4)
I tried defusing enemy at mines and watercan ieds. No luck
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Old 2024-09-02, 21:11   #5
SShadowFox
Default Re: Cant defuse mines anymore

Considering there's no mention of any such changes in the changelog, it's probably a bug.
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