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2016-03-12, 10:04 | #1 |
Retired PR Developer
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Al Basrah Map Update
Al Basrah is one of the oldest maps still in Project Reality. First introduced in v0.4, it was updated for v0.5 and again for v0.6 when it became the flagship for Insurgency gamemode but has remained untouched since.
For v1.4, we have decided to integrate a long-standing community map project Al Basrah v2 by TeRR0R as the official version of Al Basrah. Official version slightly differs from TeRR0R's as we took the liberty to replace some of the statics with their updated versions that are in v1.4 and made some changes to gameplay, which will be explained below. The new features are improved lighting, longer view distance and more enterable buildings around the city. British get two additional FOBs, one of which features an RHIB which is available on all Insurgency layers. River fords have been removed, so you'll have to rely on bridges and Close Support Bridges now. Insurgency Std As the Mosque allows Insurgents to be in reach of most city caches, this is an experiment to see how things will play out when Insurgent base is slightly removed from action. This allows more cache areas in the city itself. To avoid Insurgents being cut-off in their base, bridges leading to the island north of Palace are now indestructible (this affects all gamemodes and layers). Alt and Inf remain the same, with Mosque as the Insurgent base. Cache positions are adjusted accordingly. Co-op support has been remade and Al Basrah will feature Co-op in v1.4. Skirmish is present as well. Al Basrah was made by duckhunt. Al Basrah v2 was made by TeRR0R. Additional changes by [R-DEV]Outlawz7. |
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2016-03-12, 10:36 | #2 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Al Basrah Map Update
Lot's of highlights and devblogs recently...
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2016-03-12, 10:56 | #4 |
Join Date: Jun 2015
Posts: 12
Philippines
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Re: Al Basrah Map Update
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2016-03-12, 19:40 | #5 |
Join Date: Feb 2010
Posts: 318
France
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Re: Al Basrah Map Update
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2016-03-12, 20:50 | #6 |
Join Date: Jul 2010
Posts: 127
Netherlands
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Re: Al Basrah Map Update
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The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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2016-03-12, 11:07 | #7 |
Join Date: Oct 2012
Posts: 75
Yugoslavia
Location: Belgrade
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Re: Al Basrah Map Update
I think nerfing the already inferior side is not a really good idea.
It's just going to cause some massive spawn camping... But oh well, we'll see how it plays out. EDIT: Scratch that! This is going to be awesome! 1.4 hype! |
Last edited by operativac; 2016-05-10 at 11:04..
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2016-03-12, 11:11 | #8 |
Join Date: Jul 2014
Posts: 17
Finland
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Re: Al Basrah Map Update
Can you fix unbalanced caches on west side?
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2016-03-12, 11:31 | #9 |
Join Date: Mar 2009
Posts: 233
United Kingdom
Location: The Zone
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Re: Al Basrah Map Update
Splendid . Coop as well. Another favourite of mine that I didn't realise was an early PR level is Kashan Desert.
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2016-03-12, 14:08 | #10 |
Join Date: Jun 2013
Posts: 64
United States of America
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Re: Al Basrah Map Update
worst caches.jpg
These three cache positions are pretty much 'gibmedat's' for the blufor. The cache that spawns to the north of village lasts at most 5 minutes after blufor get intel. It is usually a slaughter due to zero cover for the opfor to create defenses or hideouts and sometimes the cache is even outside of the shack it is suppose to be in! Same can be said about the cache to the south of village. This one is a tiny bit better as there are a couple shacks it can be in, but still really no way defend. Talking with DutchCourage and Frau Bacon*Cody, they brought up a good point when looking at the palace being opfor's main base. Doesn't this allow the opportunity for blufor to just camp the bridges with armor? It seems with the added view distances blufor will have it easy shooting anything that comes over the bridges.. They can even achieve this by building a super FOB overlooking palace |
Last edited by [at]Vio-Lence; 2016-03-12 at 14:25..
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