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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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2010-08-29, 12:49 | #1 |
Join Date: May 2009
Posts: 133
Sweden
Location: Gothenburg
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[Static]Old tower and hangar
Here's what I'm working on for Wiccas awesome Afganistan map.
I'll be updating this thread as the work progresses. Update 29/08 2010 Model done, basic color texture on the outside walls applied. Tris = 5092 Overview 1 Overview 2 Main entrence Stairs Hole in the wall Update 29/08 2010 Wireframe pictures Wireframe 1 Wireframe 2 Wireframe 3 Update 07/09 2010 Model updated, basic color texture on the outer walls and the window frames updated. Slight tris count increase. Tris = 5315 Overview 1 Overview 2 Roof crack/trusses. Feedback's always welcome! Good or bad. |
Last edited by Lemon; 2010-09-06 at 23:42..
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2010-08-29, 12:55 | #2 |
Join Date: Dec 2009
Posts: 172
Spain
Location: Region of Murcia
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Re: [Static]Old tower and hangar
It reminds me to the tower at the main base in ArmA 2. GREAT WORK!!!
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2010-08-29, 12:56 | #3 |
Retired PR Developer
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Re: [Static]Old tower and hangar
looks like a great static gameplay and visual wise, I'll just pop these links in here as I think they will help you to show the model in a manner for our artwork team to crit.
https://www.realitymod.com/forum/f38...de-assets.html and perhaps take a look at this as well. https://www.realitymod.com/forum/f18...-palettes.html |
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2010-08-29, 13:15 | #4 | ||
Join Date: May 2009
Posts: 133
Sweden
Location: Gothenburg
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Re: [Static]Old tower and hangar
Quote:
Quote:
I'm following Rhinos tutorial the best I can. It's the first time I'm texturing with palettes so we'll se how it goes. I'm using 'common_01_c.dds' for the base and I'm not sure yet about the others. I will take a look at some dirt layers etc. later today I think. | ||
Last edited by Lemon; 2010-08-29 at 13:25..
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2010-09-05, 22:00 | #5 |
PR:BF2 Developer
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Re: [Static]Old tower and hangar
A not "bombed" model would been fine also.. not every thing need to be destroyed in this game but its probably posible to make that be a wreack model for a normal one also if its getting j-dammed or some thing...
But its awesome so far |
PR:BF2 Mapper |
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2010-08-29, 13:00 | #7 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: [Static]Old tower and hangar
Nice Work Lemon
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2010-08-29, 13:33 | #8 |
Retired PR Developer
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Re: [Static]Old tower and hangar
rgr I would advise to plan a little more ahead than just the colour layer hehe. Without looking at any refs I would suggest possibly some of these textures could do well:
\objects\staticobjects\pr\textures\ folder: bigbunkerdirt.dds nice dirt texture you could use for your walls and stuff conc_tile.dds / conc_tile_2.dds / conctile_big.dds are some pretty good concrete textures, although you have to use them on the colour layer and use a null detail, or the other way round. truss2.dds /truss3.dds are both some good truss textures you could use, they have an alpha in them for the truss thou if you wanted the player to get close up to them (ie, trusses that had fallen down, twisted and bent) you could model the holes. Other than that just general cracks and dirt out of the normal vbf2 pallets out of the common, military and ind folders. Just dont use any of the _asia or the _middle-east textures |
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2010-08-29, 13:41 | #9 |
Join Date: May 2009
Posts: 133
Sweden
Location: Gothenburg
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Re: [Static]Old tower and hangar
Very good advice! I'll be sure to check them out later today! I'm incredibly grateful for all the help!
Updated first post with wireframe pictures. |
2010-08-29, 14:01 | #10 |
Banned
Join Date: Jul 2008
Posts: 4,116
Slovenia
Location: Cerkno
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Re: [Static]Old tower and hangar
Nice nice, moar statics=moar win.
Moar boar wants moar. |
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hangar, staticold, tower |
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