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2009-02-03, 01:27 | #1 | |
Retired PR Developer
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[Map] Dead Man's Reef - BF Pirates 2 Map [UNRELEASED]
# Name: Dead Man's Reef
# Location: Fictional, Tropical Islands # Size: 2km # Factions: Peglegs vs Undead # Game Play Type: Naval Conquest and CTF # Download: N/A, will be released with Battlefield Pirates 2 - yarr 2.5 (will bump this topic when released) Hey all, before I start I would like to make sure everyone knows this map is not related in any way to PR but thought some of you may be interested in my little project with showing some of the works of how a map is made which when making a PR map is normally kept very closed up etc. Anyways the Battlefield Pirates 2 (BFP2) Mod was running a mapping contest so thought it would be the perfect thing to do in my little brake from PR is to make a quick, non-stressful map for fun for this mod as the mod itself is pretty good, got into the top 100 of MOTY for a few years and is pretty cool and IMO, underrated mod. If you haven't checked it out you should when the new yarr 2.5 release is out. Although the gameplay is nothing like PR it can be pretty fun and with the right squad you can have some good teamwork, epically on the naval battle maps like this one More info on the completion here, no big prizes involved or anything just the winning map gets into the mod: Bf Pirates 2 - Mapping Contest Announced - Official BF Editor Forums Anyways the map is focused around Naval Combat, with small islands mixed in to help brake up the combat and add a little bit of terrain tactics into the mix and plenty of shallow areas like the perilous Coral Reef which large ships will run aground on if trying to go though it and as such as a small safe haven for the smaller, faster boats. The islands also allow a little bit of infantry combat with guys being able to land on the islands and setup deployable cannons (with the right kits) and sniping positions. But the combat is mainly focused on Naval combat with all the flags in the water, so if you don't have a boat, your sunk The map will feature both Conquest and Capture the Flag (CTF) game modes, with CTF IMO being the most exciting as it should bring some excellent head to head naval combat, with also some good old fashioned amphibious warfare attacking heavily fortified sea batteries! While making this map there have also been a few things made for it, such as the custom corals which I made for the reef bed and also a floating flag poll which I also made using the normal BFP2 flag poll for the post Although my favourite thing has to be the new Player Controlled Galleon which [R-DEV]AfterDune made with some help from me which is huge and has a total of 20 guns and will be featured excursively in my map Although a Static version of the Galleon has been in BFP2 for some time and is featured on quite a few maps, mainly the map "Dead Calm", there was never a version you could sail yourself! Map Briefing: After a string of rich plunders on the high seas, Capitan Rank was caught up in a fierce storm that ran his ship aground on a treacherous corral reef costing him and most of his crew there lives. According to one survivor, The plunder was lost in the wreckage and still lies somewhere in the reef in a locked chest, full of gold coins, preciouses stones and other treasurers. After hearing about Captain Rank's lost plunder the Peglegs raced to recover the booty. However, when they arrived they find that they are not the only ones looking for the rich takings! Minimap: Early Design Plan: Gamemodes & Layers: Conquest - 64 Players Conquest - 32 Players Conquest - 16 Players Capture the Flag (CTF) - 64 Players Screen Shots: Quote:
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Last edited by Rhino; 2021-03-15 at 05:04..
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2009-02-03, 02:13 | #3 |
Join Date: Aug 2008
Posts: 3,506
Canada
Location: St. Catharines, ON
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Re: [BFP2 Map] No Name [WIP]
Wow, Awesome work Rhino, looks like you'll get alot of good naval action going
Dunno if I can provide the best constructive criticism gameplay-wise, because I haven't played BF2P much, though I can surely tell you you should try and stay with what seems to be a naval focus. You'll have to decide whether only the main should be a spawn point, as to encourage the use of boats, or if only a few of the flags have spawns on the islands, so people could spawn and hop onto passing boats, or whether you'll decide to give some ground defenses such as cannons to let people defend on land. I'd personally go with the second choice, if only so that you get some more boarding action The maps looking great though, must be nice to get away from making the huge maps for pr EDIT: BTW, any list of of what assets you'll be using/pickup kits? |
2009-02-03, 02:20 | #4 | ||
Retired PR Developer
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Re: [BFP2 Map] No Name [WIP]
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As for assets, that's always the last thing on the list since there are multiple game modes to consider, CTF might be pretty fun on this map for example | ||
2009-02-03, 02:36 | #5 | |
Join Date: Aug 2008
Posts: 3,506
Canada
Location: St. Catharines, ON
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Re: [BFP2 Map] No Name [WIP]
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Should be cool, though will you also be encouraging players to sail in the big vessels? Like sailing on top of them and boarding other ships Also, don't get pressured into the asset list, that's not what I had in mind, I just thought you were close enough to completion to post it, but if not don't worry about it Also, how big of a map is it? 2kmx2km? Should be big, though I'm wondering if you should give it little to no fog, so that while you can see the enemy on the horizon, you both need to approach each other to properly engage, or whether you want more fog, so that by the time you can see them, you can engage properly. I'll volunteer to help test it out for you if you want, too. Loving it so far | |
2009-02-03, 02:57 | #6 |
Join Date: Feb 2008
Posts: 188
United States of America
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Re: [BFP2 Map] No Name [WIP]
ahhh L3DT, love that little program. Looking good so far. I know this isn't a serious project, but perhaps you could invest some time in Terragen and doing textures that way. Fenring from FH2 wrote a great tutorial on it and IMO it produces much better results.
Not that there's anything wrong w/ your current textures though EDIT: and correct me if I'm wrong but you did Qinqling in L3DT right? |
2009-02-03, 03:10 | #7 | ||
Retired PR Developer
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Re: [BFP2 Map] No Name [WIP]
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Dont have the screens now but I do have a "Before and after" shots of Fools Road before I painted it with Taxi's Tpaint textures and after Before I didn't find the whole design map feature of L3DT that grate but now its pretty workable, mixed in with its 3D editor etc its pretty good, but the main thing I really like about it is its terrain painting, once you understand the Climate system which is now FAR simpler than the old versions making custom climates with custom textures can get your maps looking really sweet, before it was all plain numbers but now you have bars etc to show you what you have. Muttrah's climate was pretty simple, only like 4 different textures but still saved me a lot of work etc. Fools Road used like 10 different colour textures all over the map to really spice up the colour of the terrain, if you look over the open planes espically near the Militia main you can see lots of natural colour variation in it EDIT: just for a quick example of what L3DT can do that I have not seen Terragen able to do that I know duckhunt complained about a lot when he was doing Kashan is the merge between textures, in my climate I set the blend of sand to be so it had a bit of noise at the edges and blended between 1 and 2m in to the next texture, look how it turned out: Now if I go close up you will also see the detail dose it too but that natural effect you simply can't get with Terragen from what I've seen, may be wrong. | ||
Last edited by [R-DEV]Rhino; 2009-02-03 at 03:16..
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2009-02-03, 11:17 | #8 |
Join Date: Mar 2007
Posts: 3,076
Lithuania
Location: Lowell MA USA
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Re: [BFP2 Map] No Name [WIP]
looks amazing, going to need to get BFP2 for this map.
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2009-02-03, 11:37 | #9 |
Join Date: Aug 2008
Posts: 383
Europe
Location: Salisbury
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Re: [BFP2 Map] No Name [WIP]
Taking a break by making another map, i couldn't do that
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Tags |
bfp2, dead, final, man, map, pirates, reef, released, unreleased, wip |
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