project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
12 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

Reply
 
Thread Tools Display Modes
Old 2007-03-21, 16:17   #1
Soulis6

Soulis6's Avatar
Default Insurgent RPGs (not about accuracy)

Since the insurgents are supposed to be using old/crappy weapons, how about a small chance of a dud whenever you fire the RPGs? Most people will probably hate the idea but how about every time you pull the trigger (say 5%) your RPG will fire off but not explode on the target or possibly even explode unfired killing you.

Just a thought
Soulis6 is offline Reply With Quote
Old 2007-03-21, 16:21   #2
El_Vikingo

El_Vikingo's Avatar
Default

I would hate the idea, cause with the crap deviation and the duds they would become useless, unless its at point blank.
El_Vikingo is offline Reply With Quote
Old 2007-03-21, 18:18   #3
Wasteland

Wasteland's Avatar
Default

Quote:
Originally Posted by El_Vikingo
I would hate the idea, cause with the crap deviation and the duds they would become useless, unless its at point blank.
Well currently everyone's going RPG. It's getting whored even more than spec ops. And God save you if you should need a medic while insurgent.
Wasteland is offline Reply With Quote
Old 2007-03-21, 18:26   #4
SethLive!
Supporting Member

SethLive!'s Avatar
Default

Quote:
Originally Posted by JP*wasteland.soldier
Well currently everyone's going RPG. It's getting whored even more than spec ops. And God save you if you should need a medic while insurgent.
I like that though, insurgents should generally be insurgent or RPG gunner. right now i think too many insurgents are spec ops (being fixed for .6) and war vet (not being fixed for .6)
irl insurgents have lots of rpgs handy, they are cheap and plentiful. I know a guy who served in iraq for several months as a marine chaplain body guard. he said he found hundred of these rockets in insurgent ammo dumps.


Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
SethLive! is offline Reply With Quote
Old 2007-03-21, 16:28   #5
Soulis6

Soulis6's Avatar
Default

Well i was thinking already that they are supposedly fixing the deviation on RPGs for 0.7 anyway, and that on al basrah I usually see squads of 6 all with rpgs so i cant feel too bad for the insurgents (not to mention the fact that they rarely, if ever, lose on basrah as it is)
Soulis6 is offline Reply With Quote
Old 2007-03-21, 16:31   #6
El_Vikingo

El_Vikingo's Avatar
Default

If the deviation is fixed the nwhy not, give them a chance to fight, instead of eating 12 rockets!
El_Vikingo is offline
Last edited by [R-MOD]Mongolian_dude; 2007-03-21 at 17:56..
Reply With Quote
Old 2007-03-21, 16:38   #7
Soulis6

Soulis6's Avatar
Default

Just thinking of things to make the insurgents more.........insurgent like.
Soulis6 is offline Reply With Quote
Old 2007-03-21, 17:04   #8
Expendable Grunt

Expendable Grunt's Avatar
Default

In .6 RPG Gunner for ins. is a limited kit.
Expendable Grunt is offline Reply With Quote
Old 2007-03-21, 17:07   #9
G.Drew

G.Drew's Avatar
Default

mmmmmmmmm....possibly, but mybe not
G.Drew is offline Reply With Quote
Old 2007-03-21, 17:24   #10
Soulis6

Soulis6's Avatar
Default

hmmm if its going to be a limited kit then it should be worth the limitation so nevermind.
Soulis6 is offline Reply With Quote
Reply


Tags
accuracy, insurgent, rpgs

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 23:19.