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Old 2013-10-15, 22:40   #1
Rabbit
Default [Map] Carentan (2km) [WIP]



Map was created by Bad1n, but due to him taking a leave of absence, I am doing the final touches, lighting, OG fields, updating the city and creating gamemodes, though 99% of the work was done by him.

AAS 64 will be as historically accurate as I can make it.

Will also have VW, which I am looking forward to on this one.

Pictures for you all.















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Last edited by Rabbit; 2013-10-15 at 23:05..
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Old 2013-10-15, 22:46   #2
[R-DEV]Mineral
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Default Re: [Map] carentan (2km) [WIP] (PR:WW2)

http://i.imgur.com/cw0bwWb.jpg

Needs some UG grass no?

Looks much better then I thought. Love the terrain and colors.

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Old 2013-10-15, 22:49   #3
Rabbit
Default Re: [Map] carentan (2km) [WIP] (PR:WW2)

Quote:
Originally Posted by [R-CON]Mineral View Post
http://i.imgur.com/cw0bwWb.jpg

Needs some UG grass no?

Looks much better then I thought. Love the terrain and colors.
Editor shots, no UG turned on or else you get that weird see through look. You know what I'm talking about.
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Old 2013-10-15, 22:51   #4
SShadowFox
Default Re: [Map] carentan (2km) [WIP] (PR:WW2)

Wasn't it 4km?

Anyway, good to see it being completed, especially by you.
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Old 2013-10-15, 22:56   #5
Rabbit
Default Re: [Map] carentan (2km) [WIP] (PR:WW2)

Quote:
Originally Posted by SShadowFox View Post
Wasn't it 4km?

Anyway, good to see it being completed, especially by you.
Nope 2km.
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Old 2013-10-15, 22:57   #6
Pvt.LHeureux
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Default Re: [Map] carentan (2km) [WIP] (PR:WW2)

Looks so good now, awesome job
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Old 2013-10-15, 23:05   #7
Amok@ndy
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Default Re: [Map] Carentan (2km) [WIP] (PR:N)

thread moved.

i would not use the vBf2 sandbags ... they look so aweful


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Old 2013-10-16, 06:03   #8
Rhino
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Default Re: [Map] Carentan (2km) [WIP] (PR:N)

Looks good but I'm a bit worried about how you seem to be working on three different maps at the same time and even scrapped one as a result?

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
i would not use the vBf2 sandbags ... they look so aweful
the vBF2 sandbags are the best ones we have ingame unless someone is willing to make a entire new replacement set. The others ingame aren't a good replacement.

Quote:
Originally Posted by Heavy Death View Post
Nice, but the the housing is yet again aligned to grid and it looks horrible like that imo. If its like that IRL, then ok...
Only really from the minimap. Not working on the grid means less accurate placement which can result in gaps between statics etc since the BF2 editor can only save the object position/rotation to so many decimal places and working on the grid seriously speeds up how fast you can map and what you can also do with the terrain. Although I agree in some cases best to work off the grid, especially if your making a r/l location but a lot of modern cities etc are built on a grid now.

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Old 2013-10-16, 06:47   #9
[R-DEV]​Ason
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Default Re: [Map] Carentan (2km) [WIP]

Looks awesome! Are those custom fences on the 3rd pic from the bottom(left side of pic, wooden fence)? Is it possible to share them?
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Old 2013-10-16, 12:19   #10
Rabbit
Default Re: [Map] Carentan (2km) [WIP]

Quote:
Originally Posted by Heavy Death View Post
Nice, but the the housing is yet again aligned to grid and it looks horrible like that imo. If its like that IRL, then ok...
I'm not sure what reffs bad1n used when making the level, but like I said, I'm just finishing it up, not major overhauls.


Quote:
Originally Posted by [R-DEV]Rhino View Post
Looks good but I'm a bit worried about how you seem to be working on three different maps at the same time and even scrapped one as a result?
You have every right to be concered, I actually brought this up yesterday to someone. Shikotan needs lightmaps, and lightmap optimization. I'm also starting college in the spring. So I don't know if I will be able to really continue mapping once that starts, as I have been out of school for over half a decade. So I can't spend the week-week and a half doing all of that for shik.

However, Omaha, is pretty much done, might add a couple more layers, but its done. So all I really have is Sbeneh.


Quote:
Originally Posted by Mrslobodan View Post
Looks awesome! Are those custom fences on the 3rd pic from the bottom(left side of pic, wooden fence)? Is it possible to share them?
They are one of the many statics you will find in pr:ww2. Its actually used in the last version of shikotan for download in the thread, but I would get permission from arc again.
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