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PR In-Game Tactics and Strategies In-game tactics guides from the community. |
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2023-02-23, 03:22 | #1 |
Join Date: Dec 2018
Posts: 471
Ireland
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Condition the Enemy to not shoot. Procedure.
Tactics Summary: Combat Techniques of Fire
Always, 100% of the time in the formation of "One man per piece of cover, in view of each other to save each other, 1 man hit per tank shell, 1 asset hit per CAS bomb spread." No matter the task. Establish fire power dominance of grazing fire aimed height of a man, double sweeping as deep as you can on all vehicle assets into areas of cover and concealment. Scanning with eyes, ears and probing projectiles searching for targets. If no target available enemy is hiding. The whole team of friendlies in view of each other as one big booby trap unit of TANKS + APC + Anti-air vehicle + super FOBs(TOW/2 HMG, AA) + jeeps + infantry + CAS + UAV. Perfectly coordinated, synchronized, to understand where our limitations of safe movement for infantry, armor, air assets and support extend to keep everyone alive. Be bait for each other, use each other as bait, in view of each other to save each other, 1 man hit per tank shell spread, 1 asset hit per CAS bomb/area attack spread. If you see any enemy messing with your team you lay into them, hurt them physically and psychologically. To keep situational awareness scan sweep the terrain preventing getting hit from another direction then switch back to those original enemies you saw messing with your team. Show your enemy you are in control. Shoot at things you see others not shooting at to fill in the fire. PROCEDURE: Establish firepower sweep superiority, don't let the enemy peek. You fire this way for 15-60 seconds. Then cease suppression, accurate targets still free to fire on. The first shot the enemy fires, the first noise they make, our whole team immediately turn the suppression back on to full storm. Repeat the process of ceasing suppression every 15-60 seconds, until the enemy picks up the pattern learning to not shoot or move forward. Enemy gonna say.. "Nobody shoot, that suppression is hell." This cease of suppression will allow you to kill because when you shoot this much they only hide just out of view, the final piece of cover before hell or some micro terrain within. We all cease suppression simultaneously, accurate target scan only until the enemy fires a single shot. Then the bullet storm turns back on immediately to teach them a lesson "Don't shoot at us". One shot from them gets 10,000+ out of us, we make a direct example of the individuals who shot at us, while sweeping other targets then switching back to the enemies who actually fired we are making examples of. Good example maps would be Burning Sands, Kashan, Aschberg, Khamisiyah, flat World War 2 maps where grazing fire can go deeper without being limited by terrain. If there is a city blocking the fire, just send all rounds into openings, snapping over walls, through penetrable walls. List of places enemy peeks from, Areas of Cover and Concealment to Suppress. 1. Corners 2. Windows 3. Under Tables 4. Catwalks 5. Holes in fences 6. Bushes 7. Trees 8. Grassy Areas 9. Micro terrain (6 inches(15 cm) in height) defilade dips in the ground 10. Eye level with their cover and target zone 11. Shooting over fences by standing on things 12. Roof Tops 13. Shadows 14. Back of rooms 15. Tree tops 16. Tree lines 17. A mix of any of these Suppress it all, scan it all for anything suspect peeking. Sometimes you should double tap enemy immediately for comfort, but other times as I said above, sweep your scanning gunfire to the left and right for enemy trying to support your current target to prevent getting hit. We will then make a deal with the enemy. "If you don't shoot, we don't shoot. If you don't move, we don't shoot. If you drop your weapon we don't shoot". That is how you end a war. The pre-fire don't let them peek, make them surrender or die technique. Gather the prisoners and we march them to the flags in formation, they cannot prevent capture without a kit. Scan aggressively and acquire targets fast. |
Last edited by Grump/Gump.45; 2023-02-23 at 03:41..
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