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Old 2013-10-02, 23:29   #1
Hulabi
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Default [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Model by Fastwinston and [R-COM]Hulabi

Still requires interior model, UV maps and textures. If anyone is interested in picking this up, contact me. I don't have the time right now, but might pick this up again later when i have more time.





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Old 2013-10-02, 23:37   #2
Rhino
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Nice model, can't see too much wrong with it but a few things (red = remove vert or weld unless I'm missing their purpose, yellow = smoothing groups needed): http://i.imgur.com/qag2ocm.jpg

Also can we get a few perspective shots in normal view mode (edged faces turned off) as I think you might have a few smoothing errors?

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Old 2013-10-02, 23:59   #3
Hulabi
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Wheels are still missing smoothing groups:





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Old 2013-10-03, 00:20   #4
Rhino
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Ye looks like you have a few errors, not going off any refs but these bits look like they need their SGs tweaked:




Firstly while I know you mention your wheels haven't yet got SGs, it looks like there inside isn't flat going by their smoothing errors, might want to fix that?

Your Tools on the back also look like they have no SGs, might want to fix them up? Shovel handle should be round and head should be smooth etc

Your rear hatch corners could do with some SGs

The bits on the rear top of the turret look like they need their SGs separated between the top and bottom parts, right now its the same group between both? There are three of them, two that are the same side on the left and right side, one a bit bigger on its left side.

Also some other round objects that are missing SGs are marked in the first img




The Barrel is sharing the same SG between its rear and mid faces, shouldn't they be separate?

Coax base also looks to have the same prob as the barrel?

Front mud guards look like they need some SGs?


And probably lots of other SG errors I can't see. I suggest you watch this tutorial if you haven't already, its got lots of insight to how SGs work and how to use them


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Old 2013-10-12, 13:20   #5
Wicca
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Rhino can finish this. he knows his stuff.


Xact Wicca is The Joker. That is all.
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Old 2013-10-12, 14:08   #6
Rhino
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF/NOR)

Quote:
Originally Posted by [R-CON]Wicca View Post
Rhino can finish this. he knows his stuff.
I wasn't volunteering, was just pointing out a few things that need fixing, got enough on my plate....

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Old 2015-05-28, 06:13   #7
Kovanaama
Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Do we have any Devs that know how to make tracks? I can make UV:s for this one and textures but i need to know that we have even chance to get this in the game, otherwise its just waste of my time since i dont know any coding.
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Old 2015-10-04, 22:14   #8
Zeno

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Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Quote:
Originally Posted by Kovanaama View Post
Do we have any Devs that know how to make tracks? I can make UV:s for this one and textures but i need to know that we have even chance to get this in the game, otherwise its just waste of my time since i dont know any coding.
It will be used by both NF and FDF so i wouldnt say its a waste of time!
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Old 2015-10-08, 08:39   #9
Kovanaama
Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Quote:
Originally Posted by Zeno View Post
It will be used by both NF and FDF so i wouldnt say its a waste of time!
Well the point is that if i pick this up, (when i have the time ) i must be sure that we have what it takes to finish this model. It means that we can model, animate and code those tracks. I have heard that there are few people that can make the tracks for BF2 engine nowadays. I will try to learn and make them but it takes some time coz im making other models right now.

This vehicle is MUST HAVE vehicle. No doubt on that. But when you know its too hard to make, then you have to study more. Problem is time, RL activities and job.

Thats why im engouracing everyone from everywhere to learn some modelling. We have professional modellers, coders and animators who can answer to all questions you might have. Internet is full of tutorials. If we have more modellers, coders, animators then we get content faster and easier.

Im not professional, i wanted to help and i learn by watching tuts and reading other guys like Rhinos comments. I failed, then i tried again, failed again, then i managed to handle some thing and next thing you know you have your model ready. Its fucked up and full of minor faults but its your own made model and everyone is willing to help that it will be your own GOOD model.

Whoops. I was supposed to answer "yeh but i dont know how to make tracks and i have no time to learn them yet..." sorry
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Old 2015-10-08, 11:53   #10
[R-DEV]​Mr.VdHeide
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Default Re: [Vehicle] CV9030 IFV [WIP](FDF,NOR)

Fully agree on what was said above!

We should get more people who stend up to help out to create new content.


Kind regards,





Dj.

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