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2013-07-04, 06:54 | #1 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Rocket Technical
My favorite vehicle is now the Rocket Technical. Feedback :
- Allow the gunner to have a locked camera DIRECTLY behind the rocket pod so he can see if it's aligned towards the marker. - Maybe add some more splash damage on the rockets? I saw one land right next to an enemy, he was still running fine after that - Since the reload time is so slow, maybe 16 more ammo (1 mag) would be nice. Put it on more maps, all maps, forever. |
2013-07-04, 12:01 | #2 | |||
Retired PR Developer
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Re: Rocket Technical
Glad you like it
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UB-16-57: UB-32-57: Currently it has 3 mags of 32 rockets (96 rockets total) although might up it a bit more if more people think its needed. It will be on a few more maps in the full v1.0 release with any luck but is still going to be a somewhat uncommon asset. | |||
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2013-07-04, 12:06 | #3 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Rocket Technical
I just want it to be succesfull cause it rocks
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2013-08-08, 16:26 | #4 |
Join Date: Mar 2010
Posts: 87
United States of America
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Re: Rocket Technical
this thing is a blast to use
it's just not very effective at anything tried to take down the enemy mortars and firebase. spent maybe 30 before i gave up. this was 100m range, aimed down somewhat. it looks awesome. love the way it pushes the truck back. it's a fun toy to put on a show, but a show is all it really does well. |
2013-08-08, 17:00 | #6 |
Join Date: Mar 2010
Posts: 87
United States of America
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Re: Rocket Technical
haha awesome. i'd stick one in every fight just for the effect
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2013-08-11, 13:18 | #7 |
Join Date: Feb 2010
Posts: 13
Austria
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Re: Rocket Technical
Folks, this car is epic!
Insurgents really need more unconventional cars like this When the rockets hit the ground, massive dirt fountains are blown up in the air and the enemy is shocked to the bones!! This car reminds me of a Redbull Promotion car I have seen hahahaha |
Numquam retro.
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2013-08-11, 16:50 | #8 |
Join Date: Jun 2010
Posts: 2,332
Canada
Location: Montreal, Quebec
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Re: Rocket Technical
Yesterday a bunch of of jumped onto a locked server and spent a good hour or so just shooting rockets at each other. We played a rocket techie version of Worms and it was a lot of fun. It gave me some insight into the vehicle that I wouldn't otherwise have because everyone jumps at the chance to take this toy in public servers.
We (or at least I) tried to devise a logical way to range the rockets by looking at the pod itself. The min and max ranges were found but trying to reliably judge where the munitions will land is neigh impossible. I wish there was markings on the stand to at least give us somewhat of an idea beyond "OK that's max, so if I hold S for x-seconds I might get rounds 500 meters". |
2013-08-12, 07:29 | #9 |
Retired PR Developer
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Re: Rocket Technical
Not sure what you mean by that but to see how much your pod is moving while inside the gunner seat, you can push the F11 iirc key, or the "c" key to cycle to your rear view and you can then see the pod out the back of the cab
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Tags |
rocket, technical |
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