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Old 2013-09-08, 18:47   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default [Weapon] AKM [WIP](SY)

By Elirah.

p3d.in - AKM Model

WIP. Feedback welcome.
My points of feedback- stock and mag needs improved detail.

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Old 2013-09-09, 19:59   #2
ComradeHX
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Default Re: [Weapon] AKM [WIP](SY)

First of all, is this supposed to be high-detailed 1st person model or lesser?

Stock: buttplate is NOT that bent; it is a relatively straight piece that digs into your shoulder sending pain and love of motherland right where it hurts. For purpose of 3d models in-game; might as well leave it straight.

Looks to me that vents(on handguard) are a little too thin and long. Need to be a little wider(or simply increase gap between upper and lower handguard) and shortened a little.
Palm swell on handguard seems a little too thin(like on SVD); it should stick out a little more(with smaller size on the top rectangle, of course).

Right side of right, above barrel, directly in front of handguard(where lower handguard retainer is) should have a rectangle and textured to look like Lower handguard takedown lever.

Bolt handle looks way too thin. :L Same deal with top cover button(too slim, need to be fatter horizontally)

Pistol grip shape looks off where it is next to trigger guard; need sharper angle.

Frontsight block hole (between barrel and sight drum) can be bigger.

Rear sight block(where it touches slider on rear sight) looks off.

Magazine catch is bent; it is not bent IRL as far as I know.

Slant brake should be rotated to the right(45 degrees?); it does not simply point up at least on all the AKM I have seen.

For all intents and purposes the selector switch should be modeled at FULLauto(the only way to operate a Kalashnikov rifle) position.

Top cover seems off as well; especially on the front(two horizontal bands instead of vertical; and missing all vertical extrusion).

Receiver on model is not straight... AKM receiver is not like galil; AKM receiver(bottom of it) is straight and angled up slightly(compared to barrel/horizontal).

Also, I find it weird that rivets on receiver(huehuehue romanian huehuehue) were modeled but pins were not.



That is...unless this "akm" is based on some obscure model or very very old ones.


I highly recommend better reference pictures.
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Last edited by ComradeHX; 2013-09-10 at 00:49..
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Old 2013-09-09, 23:09   #3
Kerryburgerking
Default Re: [Weapon] AKM [WIP](SY)

Will this replace the AK-47 in PR?
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Old 2013-09-10, 00:39   #4
[R-DEV]Mineral
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Default Re: [Weapon] AKM [WIP](SY)

@kerry: no

@comrade: thanks! This is very much appreciated. I'll give these points to the modeler.

cheers

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Old 2013-09-10, 00:47   #5
ComradeHX
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Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by [R-CON]Mineral View Post
@kerry: no

@comrade: thanks! This is very much appreciated. I'll give these points to the modeler.

cheers
I made a little revision on my first post.

I was going to pick up 3d modeling to make some AK variants myself; but college got in the way(these days I do not even have time to play PR).
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Old 2013-09-10, 06:57   #6
Kerryburgerking
Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by [R-CON]Mineral View Post
@kerry: no

@comrade: thanks! This is very much appreciated. I'll give these points to the modeler.

cheers
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Old 2013-09-10, 06:54   #7
ddeo
Retired PR Developer
Default Re: [Weapon] AKM [WIP](SY)

No proper smooth groups on the model. Try to fix it too. Might be just p3d.in view?

3D Studio's Max Smoothing Groups Tutorial - YouTube
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Old 2013-09-10, 14:47   #8
Sgt.BountyOrig

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Default Re: [Weapon] AKM [WIP](SY)



I can really imagine swinging this thing around in-game. Looking sweet! I think you have enough to go off with Comrade's suggestions

..Lining up the sights in the preview seems impossible to do right
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Old 2013-09-10, 15:53   #9
ComradeHX
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Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by Sgt.BountyOrig View Post
That picture reminded me:
Top of stock(where it touches receiver) need a lowered flat part)even better for lowering # of tris, right?) because that is where stock tang goes.



As can be seen in picture(great reference for shape of stock and handguard); the top of stock actually has a place where stock tang from receiver digs into it.
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Old 2013-09-10, 18:00   #10
ddeo
Retired PR Developer
Default Re: [Weapon] AKM [WIP](SY)

lucky.boy, where are you!? attack this model!
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