project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
01 Nov 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2014-01-29, 04:28   #1
CTRifle
Retired PR Developer

CTRifle's Avatar
Default [Vehicle] CV9035NL (WIP)

Hey all, so the Dutch guys need this done so here I am heres. Ill try to keep everyone updated on progress

Progress: ??%

So, the model came with some cols and lods, im sorting through them but for the most part they arent really enough or finished, so im doing them myself. The textures came with it, Ill do some tweaks but for the most part they'll do

Whats done
  • Textures and UVs
  • Wreck lods

Whats been started
  • Interior and Main LODS

What needs to be done
  1. Wreck COLS
  2. Main model LODS
  3. Main model COLS
  4. Interior UV and texture




Wreck LODS (WIP so feed back please, havent done this before so I dont know too much on how to spread it around poly wise but going off of some PR models its sorta the same?) All the poly #s will be on the pictures so feedback on the numbers also would be awesome!

Im assuming theres gonna be alot of problems with it but bare with me, Ill get it

LOD0 - Be advised, this first lod came with the model, so I started working off of it



LOD1



LOD2



LOD3



LOD4 (ignore name, forget to renaming it in max :P)



CTRifle is offline
Last edited by [R-DEV]CTRifle; 2014-03-13 at 21:40..
Reply With Quote
Old 2014-01-29, 04:29   #2
CTRifle
Retired PR Developer

CTRifle's Avatar
Default Re: [Modelling] CV90 (WIP)

Sorry my bad, wrong section :/ and can someone rename it too [vehicle] instead of [modelling] thanks!


CTRifle is offline
Last edited by [R-DEV]CTRifle; 2014-01-29 at 04:42..
Reply With Quote
Old 2014-01-29, 05:33   #3
Psyrus
Retired PR Developer
Default Re: [Modelling] CV90 (WIP)

From LOD2 onwards, you could get rid of a lot of tris on the top of the turret, and the tracks, and for your final LODS (you probably don't even need a LOD4) you can just keep the basic shape, because they'll be essentially just a silhouette at distance. All the geometry at the top of the turret on your final lod can be gone, except that which keeps the shape. Try and get it down to 300tris
Psyrus is offline Reply With Quote
Old 2014-01-29, 06:33   #4
Glimmerman
Retired PR Developer
Supporting Member

Glimmerman's Avatar
Default Re: [Modelling] CV9035NL (WIP)

Very nice work so far

*edit is it possible to change a tiny thing on the barrel?

The tip should look like this:


Glimmerman is offline
Last edited by [R-DEV]Glimmerman; 2014-01-29 at 08:48..
Reply With Quote
Old 2014-01-29, 11:20   #5
Kerryburgerking
Default Re: [Vehicle] CV9035NL (WIP)

The turret looks really compact.
Kerryburgerking is offline Reply With Quote
Old 2014-01-29, 11:32   #6
Glimmerman
Retired PR Developer
Supporting Member

Glimmerman's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

Thats because it is irl:

Glimmerman is offline Reply With Quote
Old 2014-01-29, 11:45   #7
AfterDune
Retired PR Developer
Supporting Member

AfterDune's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

It doesn't have to be as detailed as it is irl (talking poly-wise and all), but more detailed than now, if possible.

AfterDune is offline Reply With Quote
Old 2014-01-29, 11:49   #8
Kerryburgerking
Default Re: [Vehicle] CV9035NL (WIP)

Oh, i guess our swedish turrets are bigger.
Kerryburgerking is offline Reply With Quote
Old 2014-01-29, 13:51   #9
[R-DEV]​MasterX
PR:BF2 Developer
Supporting Member

MasterX's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

Lol, you want to put it on the table gentlemen?

It's because of the ammunition. Swedish versions use Bofors 40 mm gun while the Dutch use the Bushmaster III 35 mm cannon.

Source: Combat Vehicle 90 - Wikipedia, the free encyclopedia
MasterX is offline Reply With Quote
Old 2014-01-29, 18:33   #10
CTRifle
Retired PR Developer

CTRifle's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

Hows this

LOD0 3908 polys
LOD1 1564 polys
LOD2 919 polys
LOD3 323 polys

and for glimmerman


CTRifle is offline Reply With Quote
Reply


Tags
cv90, cv9035nl, modelling, vehicle, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 06:27.