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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
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2014-01-29, 04:28 | #1 |
Retired PR Developer
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[Vehicle] CV9035NL (WIP)
Hey all, so the Dutch guys need this done so here I am heres. Ill try to keep everyone updated on progress
Progress: ??% So, the model came with some cols and lods, im sorting through them but for the most part they arent really enough or finished, so im doing them myself. The textures came with it, Ill do some tweaks but for the most part they'll do Whats done
Whats been started
What needs to be done
Wreck LODS (WIP so feed back please, havent done this before so I dont know too much on how to spread it around poly wise but going off of some PR models its sorta the same?) All the poly #s will be on the pictures so feedback on the numbers also would be awesome! Im assuming theres gonna be alot of problems with it but bare with me, Ill get it LOD0 - Be advised, this first lod came with the model, so I started working off of it LOD1 LOD2 LOD3 LOD4 (ignore name, forget to renaming it in max :P) |
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Last edited by [R-DEV]CTRifle; 2014-03-13 at 21:40..
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2014-01-29, 05:33 | #3 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Modelling] CV90 (WIP)
From LOD2 onwards, you could get rid of a lot of tris on the top of the turret, and the tracks, and for your final LODS (you probably don't even need a LOD4) you can just keep the basic shape, because they'll be essentially just a silhouette at distance. All the geometry at the top of the turret on your final lod can be gone, except that which keeps the shape. Try and get it down to 300tris
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2014-01-29, 06:33 | #4 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Modelling] CV9035NL (WIP)
Very nice work so far
*edit is it possible to change a tiny thing on the barrel? The tip should look like this: |
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Last edited by [R-DEV]Glimmerman; 2014-01-29 at 08:48..
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2014-01-29, 11:20 | #5 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
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Re: [Vehicle] CV9035NL (WIP)
The turret looks really compact.
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2014-01-29, 11:32 | #6 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
Thats because it is irl:
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2014-01-29, 11:49 | #8 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
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Re: [Vehicle] CV9035NL (WIP)
Oh, i guess our swedish turrets are bigger.
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2014-01-29, 13:51 | #9 |
PR:BF2 Developer
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Re: [Vehicle] CV9035NL (WIP)
Lol, you want to put it on the table gentlemen?
It's because of the ammunition. Swedish versions use Bofors 40 mm gun while the Dutch use the Bushmaster III 35 mm cannon. Source: Combat Vehicle 90 - Wikipedia, the free encyclopedia |
Tags |
cv90, cv9035nl, modelling, vehicle, wip |
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