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Old 2022-04-06, 15:48   #1
Crylink
Default TOW emplacement is now labour intensive

The latest update introduced new balance changes regarding the TOW emplacement and that changes are that now TOWs start with no ammo loaded into it.

here's the problem - you need alot more people now to keep the TOW armed.

I dont know if the intention was to make the each TOW shot more expensive and less likely to be used against infantry.

But now it just caues TOW gunners, to scream for ammo which needs alot of manpower because rearming the rifleman ammo box takes a long time and the distance from the tow to the crate is often large.

TL;DR - New balance for TOW emplacements requires many more people to keep them supplied.
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Old 2022-04-06, 16:40   #2
PBAsydney
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Default Re: TOW emplacement is now labour intensive

Good, that was the intended purpose.




HITREG CARRY
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Old 2022-06-24, 11:42   #3
Stolt_Yugoslav
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by PBAsydney View Post
Good, that was the intended purpose.
Do you want to be that guy that carries ammo for a whole game? Im tired of screaming to my squad mates to carry ammo or being screamed at to carry ammo by someone.

Even the goddamn machineguns.

Yes, in the past you still occasionally had to drop some ammo off if you kept camping for a long while. But it was staggered. Not everything was out of ammo at the same time. Like I haven´t tried all the emplacements yet so maybe it doesn´t work like this for all BLUFOR stuff but for the insurgents you start with 0 on the machineguns and + on the SPG. Thats a whole lot of ammo running to get shit done.

And you basically have 3 people having all the fun , shooting guns, and 3 mules running around feeding ammo from the first second.

Hell no. I dont care if it was done for "balance reasons". Things worked for 10 years, stop touching it with your sweaty palms. If you have to, nerf the TOW, nerf the SPG, increase reload time, decrease explosion radious. Its a game, and nobody likes carrying little bags back and forth like a good doggie.
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Old 2022-04-06, 17:00   #4
[R-MOD]Nate.
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Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Crylink View Post
The latest update introduced new balance changes regarding the TOW emplacement and that changes are that now TOWs start with no ammo loaded into it.

here's the problem - you need alot more people now to keep the TOW armed.

I dont know if the intention was to make the each TOW shot more expensive and less likely to be used against infantry.

But now it just caues TOW gunners, to scream for ammo which needs alot of manpower because rearming the rifleman ammo box takes a long time and the distance from the tow to the crate is often large.

TL;DR - New balance for TOW emplacements requires many more people to keep them supplied.
on the other hand, TOWs are now faster to shovel, have a shorter firing delay and also reload quicker.

From changelog:
Updated with reduced reload time of deployable ATGM by 5 seconds.
Updated with reduced delay to use of deployable ATGM by 5 seconds.
Updated with reduced time to shovel deployable ATGM.

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Old 2022-06-24, 11:46   #5
Stolt_Yugoslav
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Nate. View Post
on the other hand, TOWs are now faster to shovel, have a shorter firing delay and also reload quicker.

From changelog:
Updated with reduced reload time of deployable ATGM by 5 seconds.
Updated with reduced delay to use of deployable ATGM by 5 seconds.
Updated with reduced time to shovel deployable ATGM.


This is so dumb. The issue with them was if anything that they were overpowered. Now if you have a "well oiled" squad of squad members who like to roleplay a fucking ammo-carrier then you´ll do even better. If you´re a more casual player, or basically don´t enjoy running back and forth for 5 minutes every time a FoB has been built, you´re tough out of luck.

And frankly I don´t want to demand anything from my squadmates I despise doing myself when Im leading a squad, so here I am in a pickle.

Half the time I end up filling the goddamn crap myself as a SQL because I Feel like shit asking someone to do it while the rest of us enjoy target practice.
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Last edited by Stolt_Yugoslav; 2022-06-24 at 11:53..
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Old 2022-07-05, 08:32   #6
Sapper28
Supporting Member
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Stolt_Yugoslav View Post
This is so dumb. The issue with them was if anything that they were overpowered. Now if you have a "well oiled" squad of squad members who like to roleplay a fucking ammo-carrier then you´ll do even better. If you´re a more casual player, or basically don´t enjoy running back and forth for 5 minutes every time a FoB has been built, you´re tough out of luck.

And frankly I don´t want to demand anything from my squadmates I despise doing myself when Im leading a squad, so here I am in a pickle.

Half the time I end up filling the goddamn crap myself as a SQL because I Feel like shit asking someone to do it while the rest of us enjoy target practice.
.......

+1

Since 0.85 i think... too long ago

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Old 2022-07-28, 04:22   #7
MOSES!!
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Stolt_Yugoslav View Post
This is so dumb. The issue with them was if anything that they were overpowered. Now if you have a "well oiled" squad of squad members who like to roleplay a fucking ammo-carrier then you´ll do even better. If you´re a more casual player, or basically don´t enjoy running back and forth for 5 minutes every time a FoB has been built, you´re tough out of luck.

And frankly I don´t want to demand anything from my squadmates I despise doing myself when Im leading a squad, so here I am in a pickle.

Half the time I end up filling the goddamn crap myself as a SQL because I Feel like shit asking someone to do it while the rest of us enjoy target practice.
https://en.wikipedia.org/wiki/Crew-s...l%20efficiency.

crew-served weapon is any weapon system that is issued to a crew of two or more individuals performing the same or separate tasks to run at maximum operational efficiency, as opposed to an individual-service weapon, which only requires one person to run at maximum operational efficiency. The weight and bulk of the system often also necessitates multiple personnel for transportation.

Crew-served weapons operated by infantry include sniper rifles, anti-materiel rifles, machine guns, automatic grenade launchers, mortars, anti-tank guns, anti-aircraft guns, recoilless rifles, shoulder-launched missile weapons, and static anti-tank and anti-aircraft missiles.
Manual
Requesting a kit costs 200 supply points. Be aware that re-arming an ammo bag at for example an ammo box or light/heavy supply crate will cost as many points at it provides (200). The amount of supply points for the supply sources are:
From the manual
Ammo bags : 200 (will only count for 43 supply points when used by an asset emplacement like a TOW or mortar for example)
Ammo boxes : 450
Light supply crates : 1500
Heavy supply crates : 3000
Another thing to take notice is that resupplying is not instant but takes a few seconds, depending on the ammo source as well with the ammount of ammo you need to ressuply.
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Last edited by MOSES!!; 2022-07-28 at 14:28..
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Old 2022-04-06, 17:06   #8
[R-COM]ismaelassassin
Chilean Forces 1978 Faction Lead

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Default Re: TOW emplacement is now labour intensive

i agree, even a good squad has trouble rearming these positions as generally there would be one or even no riflemen on the squad, and the TOW/SPG emplacements require 2 ammo bags, so if you are lucky you would need to have 2 men of your squad to exclusively resupply the TOW for the following minutes. And this is in a good squad, in others people dont even get on the emplacements nor shovel if you dont specifically point them out, even less resupplyi if they are impacient or new player kind
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Old 2022-04-06, 18:29   #9
Outlawz7
Retired PR Developer

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Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Crylink View Post
I dont know if the intention was to make the each TOW shot more expensive and less likely to be used against infantry.
No, the intention was to get rid of the exploit wherein you delete and rebuild emplacements to get free ammo with each new rebuild.

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Old 2022-04-07, 22:12   #10
Coalz101
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Outlawz7 View Post
No, the intention was to get rid of the exploit wherein you delete and rebuild emplacements to get free ammo with each new rebuild.
Had a feeling that was the issue, I blame Merk mortars for making this known. <3 (I'm joking)
But yeah on a real note emplacements feel more valuable to keep up rather than replacing them every 5 minutes for a better spot because it'll take you a ton of effort to get it up and be an active threat quickly.
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