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Old 2019-10-29, 17:01   #1
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Bijar need fix

Since IDF scopes was removed and seems that will never come back, can the map have 5 flags in total.

3 flags ALWAYS in the city
2 flags close to mainbase from each team (radar for mec and bridge for idf)

OR (better than above)
Add scopes back
Change faction that has scopes

Tenkiul

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2019-10-29, 17:10   #2
[R-CON]​CAS_ual_TY
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Default Re: Bijar need fix

Adding all the shitboxes was a nice idea. Removing a helo wasnt imo now you lose 1 helo and the enemy has absolute supremacy in the sky. Maybe make it 2 helos and an ASF jet to weaken them and give further protection to the ground vehicles


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Old 2019-10-29, 18:16   #3
hairyballs
Default Re: Bijar need fix

Just give Jews the scopes again
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Old 2019-10-29, 21:56   #4
Outlawz7
Retired PR Developer

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Default Re: Bijar need fix

Quote:
Originally Posted by Danesh_italiano View Post
3 flags ALWAYS in the city
2 flags close to mainbase from each team (radar for mec and bridge for idf)
So you want only the south route or three flags on Alkomin?

Also what's wrong with Cave Bunker :P

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Old 2019-10-29, 22:39   #5
Rabbit
Default Re: Bijar need fix

Quote:
Originally Posted by Outlawz7 View Post
So you want only the south route or three flags on Alkomin?

Also what's wrong with Cave Bunker :P
You can glitch around in it.
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Old 2019-10-30, 06:31   #6
[R-CON]​CAS_ual_TY
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Default Re: Bijar need fix

Step 1: https://www.realitymod.com/forum/sho...d.php?t=146796

Step 2: Taliban vs. Militia

Step 3: 12 Techies to each team + Rocket Techie

-

Srsly though, I think additionally to a proper asset warfare layout there could be a maneuver warfare layout (without heavy assets). Lots of jeeps and shitboxes for the infantry, then maybe 2 (good) APCs or IFVs for each team. I think this would do great


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Old 2020-10-08, 05:00   #7
Iguanadjy
Default Re: Bijar need fix

Quote:
Originally Posted by CAS_ual_TY View Post
Step 1: https://www.realitymod.com/forum/sho...d.php?t=146796

Step 2: Taliban vs. Militia

Step 3: 12 Techies to each team + Rocket Techie

-

Srsly though, I think additionally to a proper asset warfare layout there could be a maneuver warfare layout (without heavy assets). Lots of jeeps and shitboxes for the infantry, then maybe 2 (good) APCs or IFVs for each team. I think this would do great
I like this idea! Adding scopes to this map would just makes the firefights less intense imo but making some 3rd tier factions fight on ot could be really great! Taliban/syrian rebels/ VS Militia/insurgent something like that
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Old 2020-10-07, 21:41   #8
hairyballs
Default Re: Bijar need fix

Add scopes back simple as
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Old 2020-10-08, 13:56   #9
sweedensniiperr
Supporting Member

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Default Re: Bijar need fix

Apart from the mainbases and some parts in the city how much of this map is "modern"? Could it be turned into a WW2 map? Add planes in? You could make up some North Africa scenario or whatever if you like to have the realism approach. They didn't have desert ODs back then so only retextures for vehicles would be needed faction wise(if even at all.)

But I can totally see have how having SPG-techie battles across those hills could be fun.

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Old 2020-10-08, 20:21   #10
Rabbit
Default Re: Bijar need fix

Just scrap it. I fucking hate playing on that map.
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