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2007-07-29, 12:20 | #1 |
Join Date: Mar 2006
Posts: 1,038
United Kingdom
Location: Monmouthshire
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5 Basic Infantry Rules
#1) When laying down fire, fire single shot rounds, every few seconds or bursts of 3, not full Auto, because while you are reloading you will get shot and run out of ammo very quickly. Preserve your ammunition. Also when someone is receiving medical attention, lay down fire and protect them.
#2) Never run into one of your teammates line of fire. If you can see your teammates firing and you are comming towards them or you are in the same section and you want to go over to the other side of him. Do not go across his line of fire if he is firing, you will mostly get hit and he done for a TK, you punish him and it ruins the game. #3) Whenever the enemy chucks a grenade at you, HIT THE DECK, go to ground straight away and preferably behind cover, that way you probably wont get killed. Because if you are standing or Kneeling, you will most likely get your head removed by a piece of shrapnel. #4) If advancing or retreating, lay down fire and smoke to cover your advance or retreat, basically refer to #1 when advancing or retreating. Cover fire of a few rounds and fall back (or advance). Basically never advance with out covering fire where there is fighting. #5) Always have a squad that has at least 1x Medic, 2x Rifleman and Engineer and Support (LMG or LSW) gunner By playing by these rules it will not only keep you alive you will be able to cover ground quickly and take control points and also Teamwork is paramount, basically letting you teammates know you are advancing, so they can give you covering fire. Also if the medic is wounded, take his kit and heal him, if it means you lose your officer kit then tough. Finally you and your squad/section stay alive and are able to stay effective in winning the battle. It improves you score at the end of the round |
2007-07-29, 19:51 | #2 |
Join Date: Mar 2007
Posts: 4,728
Mongolia
Location: Lexington Park, MD
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6) Synchronize grenade volleys. Toss 3 or four at the same time.
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2007-07-29, 22:23 | #3 |
Banned
Join Date: Jul 2007
Posts: 600
United Kingdom
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#7 spot everything, ESPECIALLY vehicles.
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2007-07-29, 23:54 | #4 |
Join Date: Feb 2007
Posts: 3,036
United States of America
Location: San Diego, California
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When your squad's medic goes down, PICK UP his kit and revive him when it is possible. That way if the whole squad goes down, you still have a medic kit to revive the SL.
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2007-07-30, 17:43 | #5 | |
Join Date: Sep 2006
Posts: 1,246
Afghanistan
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Quote:
Actually I'm not sure how valid this is. If you happen to be next to a ledge or rock, and proning puts you behind the rock, then perhaps that would save you from a grenade. But generally grenades don't care if you are standing, crouching, or proning. All they care about is your distance from them. So, imo, if the enemy chucks a grenade at you, don't hit the deck, run! | |
2007-07-30, 20:24 | #6 | |
Banned
Join Date: Jul 2007
Posts: 600
United Kingdom
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Quote:
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2007-09-01, 21:21 | #7 | |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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Quote:
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2007-08-01, 20:01 | #8 |
Join Date: Mar 2006
Posts: 1,038
United Kingdom
Location: Monmouthshire
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well it has work for me in game
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2007-08-01, 20:23 | #9 |
Join Date: Apr 2006
Posts: 807
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theres no way to acurrately set it, hitting the deck is effective if you have some sort of cover between you and the origin of the blast
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Tags |
basic, infantry, rules |
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