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2010-10-07, 08:52 | #1 |
Join Date: Mar 2005
Posts: 1,603
Finland
Location: Lahti
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Kokan
Here is my new insurgency map, Kokan, US vs Taliban. Its my first afghan map, featuring rural farming area around a river.
Compounds Many compounds are full of tactical features, those are like small fortresses with alot of bottlenecks and easily defendable positions. But there is also alot of breakable doors and gates, by using those attackers can flank defenders or attack from multiple entrances at the same time into the compound with grenades and smoke. Houses All buildings are heavily detailed from inside, no other map has seen so much detail in these afghan buildings yet. This should provide alot more indoor firefights to the game because of now you cant just go inside a house and check it in few seconds, now you'll have to take a risk every time when you go around next corner. It should require alot of tactical thinking to clear 2 floor building full of organized enemies and easily defendable positions Vehicles US has alot of Humwees, 1 Blackhawk and 2 Kiowa helicopters, logistic trucks, 0-1 APCs 0-1 CROWS humwees. Taliban has quite alot of transportation but are seriously lacking technicals. Mainly Taliban has just 1 respawning technical depending little bit on gameplay layer, plus alot of technicals which are not respawning. So once they lose their technicals starting pool, helicopters will get alot stronger and US gains upper hand outside compounds. Gameplay Hopefully alot of humwees plus 3 light gunnery helicopters and lack of technicals will give US side upper hand and forces taliban to defend and ambush. But i also tried to make defending and ambushing more fun in this map =) Map has skirmish gamemode and 3 insurgency layers, each layer has small differences in vehicles setup. |
Last edited by Deer; 2010-10-07 at 09:02..
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2010-10-07, 08:54 | #2 |
Join Date: Sep 2008
Posts: 294
Germany
Location: NRW Aachen
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Re: Kokan
Woho NICE
the detail and amount of the Compounts are realy impressive Edit: btw which size is it? i assume its 4km? |
Last edited by Titan; 2010-10-07 at 09:09..
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2010-10-07, 09:15 | #4 |
Join Date: Dec 2009
Posts: 80
Canada
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Re: Kokan
Awesome! Can't wait to crawling around and causing trouble. But are those fields going to be easy on scopes? Yamalia currently slows down a lot of people's fps when they zoom.
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2010-10-07, 09:16 | #5 |
Join Date: Jan 2007
Posts: 2,077
Germany
Location: Frankonia, Germany
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Re: Kokan
really awesome, could we see a minimap aswell, please?
@Amok@andy, to bad the Fuchs APC in your sig is beeing withdrawn |
2010-10-07, 09:34 | #6 |
Join Date: Jan 2010
Posts: 88
New Caledonia
Location: Noumea
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Re: Kokan
Nice map , this is going to be a cool CQB map
Is that map ready yet , i think i've seen it in the trailer but i may be wrong |
2010-10-07, 09:35 | #7 |
Join Date: Sep 2009
Posts: 1,772
Netherlands
Location: The Pub
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Re: Kokan
That VCP is just made for ambushes! Damn I jizzed in my pants.
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We are staying up!
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2010-10-07, 09:36 | #8 |
Join Date: May 2010
Posts: 19
Denmark
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Re: Kokan
Me recognise (recognize) ambush road from the trailer
It looks really sweet, it like how the compounds are spread out on the area. But where is the minimap? |
2010-10-07, 09:40 | #9 | |
Join Date: Mar 2005
Posts: 1,603
Finland
Location: Lahti
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Re: Kokan
Yes the map is in the trailer and is going to be in 0.95 =)
Quote:
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2010-10-07, 14:29 | #10 |
Join Date: Sep 2009
Posts: 309
Sweden
Location: Sundbyberg
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Re: Kokan
Awesome! Sound like you really thought the gameplay through. Going to enjoy this alot i believe.
Big ups! |