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2013-02-27, 15:02 | #1 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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[Vehicle] Gaz 66 truck [WIP](SY)
hi, for the syrian army we are using the gaz66. The model is completed so I went ahead and tried my first vehicle export. It went alright but in the end it has quite a few problems and I'm unsure what caused my problems. I reworked the truck to have exactly the same setup as the mec_trk_logistics. Here is my hierarchy:
I used the car export function and moved from their by copying all the child objects(lod,novis_,zMoter__engine,...) and linked everything correctly. But after exporting and viewing the model in bf2meshviewer geom0 and geom1's lod0 are 90degrees turned for some reason. And the steering wheel and glass objects all got moved to somewhere else. and on the collision mesh the vehicle and soldier cols of the geom1 are very small for some reason and also turned. Now my question is are these mistakes mine and to be corrected before export or are these things that can be fixed/altered in the bf2editor by a bf2-coder? |
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2013-02-27, 16:21 | #3 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [export] Gaz 66 truck [WIP]
yeah, that fixes it. The weird thing is, when adjusting the pivot sometimes it changes the size of the object. I go to the hierarchy tab, select affact pivot only and move and rotate it to 0,0,0. So that fixes the rotation problem, but it does affect the object sizes which screws everything up.
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2013-02-27, 16:32 | #5 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [export] Gaz 66 truck [WIP]
I never used the xform modifier. Neither do I know how to work with it. How would I reset this? This would influence the problem of the pivot affecting the object's size?
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2013-02-27, 16:58 | #6 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: [export] Gaz 66 truck [WIP]
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2013-02-27, 20:12 | #7 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [export] Gaz 66 truck [WIP]
thanks guys! that solved the issue.
Still needs much texture work. And found some issues with missing faces on some lods,wheels placed wrong,etc. so will redo the export tomorrow. Thanks! |
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2013-02-27, 21:29 | #8 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: [export] Gaz 66 truck [WIP]
whats with the windows?
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2013-02-27, 21:36 | #9 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [export] Gaz 66 truck [WIP]
didn't use the alpha on that pic. that's fixed now.
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2013-02-27, 21:59 | #10 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: [export] Gaz 66 truck [WIP]
mkay. :P
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Tags |
export, gaz, poxo is ghey, truck, vehicle, wip, wipsy |
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