|
PR:BF2 Support Help and support regarding PR:BF2 installation and in-game issues |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 | |
Join Date: Jul 2012
Posts: 61
![]() |
![]()
Update 20.09
Patially Solved Put it in Windowed Mode and set it lower than ur Desktop Resolution. Still doesnt work Fullscreen, with BorderlessWindow or Desktop Resolution. Original Post Hey PR Folks, since i got my new PC parts i cant get PR displaying properly. Ground Textures are transparent and zooming in with a Scope or Supression and Explosion effects make the screen go black. I've disabled AA and cleared the Shader Cache I've disabled Anistropic Filtering(Per Nvidia Inspector) and cleared the Shader cache What that had some effect was setting Texture filtering to Low and clearing Shader cache. The Ground Texture appeared when zooming in or Supression and Explosion effects but dissapeared again when zooming out or the effect ends. Installed the oldest Driver possible. When using the Intel HD 4400 integrated Graphics PR displays properly. High likely linked to the GTX 750. Can display ARMA3 and SC2 properly without any issues. Card should be ok. My first try would be the shader files, is there any documentation regarding what PR uses to build its cache? Found it. mods\pr\content\shaders_client.zip Its mounted in clientarchives.con. Any way i can turn off file verfication for local testing? In what .fx File is the Blur effect implemented? Where does the Image Compositing happen in the Code? Anyone got this Game working on a GTX750? If so, can u send me ur Shader cache? Any help is appreciated. ![]() ![]() Quote:
| |
![]() |
Last edited by [GER]Birnd; 2014-09-20 at 16:41..
Reason: Update 20.09
![]() |
![]() |
Tags |
black, ground, missing, overlay, textures |
|
|