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Old 2014-05-27, 16:20   #1
LiamBai
PR Tournament Admin
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Default Breacher Class Problems

With the new update, one of the first things I noticed is that the breacher class is now given a scope by default. That's okay, but for many factions I'm annoyed that this has replaced ironsights for the alt kit with a red dot, since I hate a lot of the red dot sights(US Army, MEC, ...).
Of particular annoyance to me is the disappearance of the alternate double-shotgun breacher kit that the British have. This was my second favourite kit in the game, so I'm pretty sad to see it go. Granted, shotguns are a bit of a niche, but a lot of us loved the double-shotgun kit.

I'm sad to see scopes introduced to medic and breacher, as they used to excell in close range, and caused them to rely on their squad for longer range fire support, necessitating teamwork. I think everything being scoped now will result in a much larger number of rambo-breachers, wandering around the map killing fobs and picking people off from large distances.


Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Old 2014-05-27, 16:42   #2
ComradeHX
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Default Re: Breacher Class Problems

Should remove grenades from them; that would be balanced.
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Old 2014-06-01, 20:33   #3
[R-CON]​Chuva_RD
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Default Re: Breacher Class Problems

Quote:
Originally Posted by ComradeHX View Post
Should remove grenades from them; that would be balanced.
you crazy? breacher always first goes inside of uncleared houses, how he should fight in rooms without grenades?

Quote:
Originally Posted by LiamBai View Post
I'm sad to see scopes introduced to medic and breacher, as they used to excell in close range, and caused them to rely on their squad for longer range fire support, necessitating teamwork. I think everything being scoped now will result in a much larger number of rambo-breachers, wandering around the map killing fobs and picking people off from large distances.
I prefer be free in choosing optic. This kit have a rope, no more, and it's my right to decide where I'll use it and will I have optic or not. All old stereotypes can be included in new system by not choosing ACOG os PSO.
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Last edited by [R-CON]Chuva_RD; 2014-06-01 at 20:39..
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Old 2014-06-01, 21:53   #4
ComradeHX
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Default Re: Breacher Class Problems

Quote:
Originally Posted by Chuva_RD View Post
you crazy? breacher always first goes inside of uncleared houses, how he should fight in rooms without grenades?
Breacher(except Russian one, which should keep grenades) has shotgun.

He can have shotgun ready while TEAM(teamplay is one of goal of PR) throws grenade.
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Old 2014-06-02, 18:20   #5
[R-CON]​Chuva_RD
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Default Re: Breacher Class Problems

Quote:
Originally Posted by ComradeHX View Post
Breacher(except Russian one, which should keep grenades) has shotgun.

He can have shotgun ready while TEAM(teamplay is one of goal of PR) throws grenade.
that's very silly agrument, you mixed shotguns, grenades, teamplay, covering fire but not told me why specialist shouldn't have grenades.

Every man is a combat unit which should be able to act his role not relying on someone. But you can go on clearings without well gear and not prepared and after hope someone will help you, that's your choice.

let's nefr AR then, it's too OP comparing to usual rifleman
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Last edited by [R-CON]Chuva_RD; 2014-06-02 at 18:28..
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Old 2014-06-02, 18:33   #6
ComradeHX
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Default Re: Breacher Class Problems

Quote:
Originally Posted by Chuva_RD View Post
that's very silly agrument, you mixed shotguns, grenades, teamplay, covering fire but not told me why specialist shouldn't have grenades.

Every man is a combat unit which should be able to act his role not relying on someone. But you can go on clearings without well gear and not prepared and after hope someone will help you, that's your choice.

let's nefr AR then, it's too OP comparing to usual rifleman
Many AR do not have grenades either.

They are called BREACHER now. They have shotgun(except Russian ones who should keep grenades), scoped rifle(if chosen), C4 sticks(you know...for breaching...), AND grenades.

They don't need the grenades. That should encourage teamplay because breacher isn't a oneman rambo kit anymore without grenades.

The way it works is that Breacher drop c4 then have shotgun ready; teammate throw in grenade after door is breached, THEN breacher go in with shotgun.
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Old 2014-05-29, 07:34   #7
TBoy205
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Quote:
Originally Posted by ComradeHX View Post
Should remove grenades from them; that would be balanced.

I believe that there are better ways to balance them than this

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Old 2014-05-29, 08:45   #8
ComradeHX
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Default Re: Breacher Class Problems

Quote:
Originally Posted by TBoy205 View Post
I believe that there are better ways to balance them than this
Such as?
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Old 2014-05-29, 09:11   #9
ElshanF

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Give the Russians the shotgun back for the breached !

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Old 2014-05-29, 11:55   #10
ComradeHX
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Default Re: Breacher Class Problems

Quote:
Originally Posted by ElshanF View Post
Give the Russians the shotgun back for the breached !

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Russian breacher does need more stuff.

But it's not shotgun; that would be too boring.

Maybe some more grenades?
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