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Modding Tutorials Information and tutorials related to modding BF2. |
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2008-03-08, 20:47 | #1 |
Retired PR Developer
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Python Coding in BF2
For the ones interested in python coding in BF2, here are a few links that helped me out when I started.
Main Page - BF2 Technical Information Wiki Object Reference - BF2 Technical Information Wiki Event Reference - BF2 Technical Information Wiki Scripts - BF2 Technical Information Wiki BF2 Coordinates - BF2 Technical Information Wiki List of available host.rcon invoke commands - BF2 Technical Information Wiki Official BF Editor Forums -> Python Also you can check vBF2 python code in mods/bf2/python/game and other mods python code. If you are new to python, checking online documentation is your best bet. Here are some links that were useful when I started learning the language: 5. Data Structures 3.6.1 String Methods |
Last edited by Suchar; 2021-01-09 at 18:50..
Reason: Updated links to BF2 Technical Wiki
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2009-04-22, 22:46 | #2 |
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: Python coding in BF2
Hello dbzao, we want to make an Argentinian faction (PR), could you tell me if is necessary to modify the python (pyc) files or it is possible to do this only using the open files (_init_.py , realityconfig_local / private.py) from a patch into a level??, local and dedicated options.
Have the pyc files a pass? I want to open scoringCommon.pyc but Ican't do it. Thanks |
2009-04-23, 00:33 | #3 |
Retired PR Developer
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Re: Python coding in BF2
To test your changes you only really need to edit realityconfig_local (when testing locally) or realityconfig_private (if testing in a passworded dedicated server).
Also there are a few other .con and .tweak files you need to edit to make sure things spawn properly like the spawner files in objects_server/common/spawner. I think there's another thread somewhere with instructions to test new factions. |
2009-04-23, 01:01 | #4 |
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: Python coding in BF2
Ok thanks, I try to make it, about kits and new vehicles , soldiers, etc, We worked in this files and at this time they are operative, but there are not working the kits "ar", for example: crewman_ar, pilot_ar, etc..scoreflags...
link to TH Puerto_Argentino (Port_Stanley):https://www.realitymod.com/forum/f35...ntino-wip.html |
Last edited by alexandrei07; 2009-04-23 at 01:13..
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2009-04-23, 03:32 | #5 |
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: Python coding in BF2
Hi, I modify realityconfig_local (ar faction) and put into the init.con this setting:
rem gameLogic.setTeamName 1 "US" gameLogic.setTeamName 1 "AR" gameLogic.setTeamName 2 "GB" gameLogic.setTeamLanguage 1 "USEnglish" gameLogic.setTeamLanguage 2 "GBEnglish" gameLogic.setTeamFlag 0 "flag_neutral" rem gameLogic.setTeamFlag 1 "flag_us" gameLogic.setTeamFlag 1 "flag_ar" gameLogic.setTeamFlag 2 "flag_gb" gameLogic.setKit 1 0 "ar_officer" "pr_ar_soldier4" rem gameLogic.setKit 1 0 "us_officer" "pr_ar_soldier4" gameLogic.setKit 2 0 "gb_officer" "pr_gb_soldier4" gameLogic.setKit 1 1 "ar_riflemanab" "pr_ar_soldier2" rem gameLogic.setKit 1 1 "us_riflemanab" "pr_ar_soldier2" gameLogic.setKit 2 1 "gb_riflemanab" "pr_gb_soldier2" gameLogic.setKit 1 2 "ar_rifleman" "pr_ar_soldier3" rem gameLogic.setKit 1 2 "us_rifleman" "pr_ar_soldier3" gameLogic.setKit 2 2 "gb_rifleman" "pr_gb_soldier3" gameLogic.setKit 1 3 "ar_specialist" "pr_ar_soldier1" rem gameLogic.setKit 1 3 "us_specialist" "pr_ar_soldier1" gameLogic.setKit 2 3 "gb_specialist" "pr_gb_soldier1" gameLogic.setKit 1 4 "ar_medic" "pr_ar_soldier2" rem gameLogic.setKit 1 4 "us_medic" "pr_ar_soldier2" gameLogic.setKit 2 4 "gb_medic" "pr_gb_soldier2" gameLogic.setKit 1 5 "" "" gameLogic.setKit 2 5 "" "" gameLogic.setKit 1 6 "" "" gameLogic.setKit 2 6 "" "" When I deploying ... realityflags.py error, I can't find this file...what can I do?? I put into a patch level menu_client.zip >> Scoreboard_flag minimap_cp minimap_cpbase minimap_flag flag_ar hugeflag_ar flaglarge_ar but I don't know what can I do about memeatlas_020.dds? Is it possible that this produces the error? Edit: The error appears at the end of the load of the map thanks |
Last edited by alexandrei07; 2009-04-23 at 11:19..
Reason: add edit
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2009-04-24, 18:00 | #7 |
Banned
Join Date: Jun 2008
Posts: 126
Argentina
Location: Monte Grande , Buenos Aires
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Re: Python coding in BF2
OK, I will do it
sorry , please delete my post. |
2009-07-14, 18:18 | #8 |
Join Date: Jul 2009
Posts: 22
United States of America
Location: Oswego/Rome
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Re: Python coding in BF2
sheesh...python sucks! lol, i only say that cuz it's new to me
im a noob anyway. I know java, I just started learning C (and that gives me crap every time i try to use pointers)...so i dont know many languages. I'm following your guides though, im gonna try and learn it (even though i think i should get C and C++ down first :P ) |
2009-07-14, 19:33 | #9 |
Retired PR Developer
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Re: Python coding in BF2
I'm not as good as dbzao or Afterdune in Python but I've learned enough to tell you that pretty much all other languages suck compared to Python!
wifi hacker Hacking Tutorial |
Last edited by MAINERROR; 2018-05-25 at 12:46..
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2009-07-14, 20:43 | #10 |
Join Date: Jul 2009
Posts: 22
United States of America
Location: Oswego/Rome
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Re: Python coding in BF2
no way!!!
JAVA RULZZ!! 31337!!!!! I COULD PROGRAM A BANANA IN JAVA!! cant do that in python |
Tags |
bf2, coding, python, tutorial |
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