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Old 2011-08-28, 02:58   #1
ledo1222
Default [Map] Parwān (4km) [WIP]

IMPORTANT

Updated OP with better pictures, have resumed mapping this map 25/01/2012

Map name is not Final!
I just need a name for now.
Im accepting any map name suggestions

Factions: Canadian Forces/USMC/US army Vs Insurgents

Game Mode: Insurgency, maybe some AASv4
(Since the MEC and Insurgents have the same speech i may be able to fit them on an AAS layer)

Location: Afghanistan (Derp)

Game play: ???? You guys Decide. AKA: Assets.

Editor Pictures

From Left to right.

-The map, Not even close to 40%

-CF Operations base, 60% done

Shot at 2012-01-25
-The Main City, No name as of now, 30% Done

Shot at 2012-01-25


Shot at 2012-01-25

Once again WIP

UPDATE:25/01/2012


Regards ledo.
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Last edited by ledo1222; 2012-01-26 at 02:10..
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Old 2011-08-28, 02:58   #2
ledo1222
Default Re: [4km] Parwān [WIP]

Reserved for further Information.

Help Sections:

Any Tips on how to Place statics? How to make everything go well together.
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Last edited by ledo1222; 2012-01-26 at 02:10..
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Old 2011-08-28, 09:46   #3
Amok@ndy
Retired PR Developer
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Default Re: [Map] Parwān (4km) [WIP]

i would recommend that you use this tool for your groundtextures: https://www.realitymod.com/forum/f18...ial-video.html


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Old 2011-08-28, 18:23   #4
ledo1222
Default Re: [Map] Parwān (4km) [WIP]

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
i would recommend that you use this tool for your groundtextures: https://www.realitymod.com/forum/f18...ial-video.html
Wow thank you for that link saved me some time with the textures

Quote:
Originally Posted by [R-DEV]J.F.Leusch69 View Post


new afghan statics are on the way, the old v1 (found on basrahs village) and v2 (found on korengal) are build yourself kits which will be phased out of the mod, so dont use them.
Okay thanks for the replay on the statics and the Water :P
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Last edited by ledo1222; 2011-08-28 at 18:30..
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Old 2011-08-29, 19:55   #5
ledo1222
Default Re: [Map] Parwān (4km) [WIP]

UPDATE!

20% of the city is now complete, still lots to do.

Im also using Destructible Buildings but isent the limit around 200 or something?

Also changed Taliban to Insurgents

Im also going to work on the terrain a little bit far back in the map, making a Mountain village.
Attached Images
File Type: jpg map_1.jpg (24.8 KB, 60 views)
File Type: jpg map_2.jpg (25.7 KB, 49 views)
File Type: jpg map_3.jpg (24.0 KB, 39 views)
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Old 2011-08-28, 09:51   #6
J.F.Leusch69
Retired PR Developer

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Default Re: [Map] Parwān (4km) [WIP]

just dont be soo lazy and google just your questions, the very basic ones which apply to all bf2 maps are already answered on the bfeditor forums.

a must read for every starter:
Creating A Map For Begginers
Quote:
Stage 6 - Water
new afghan statics are on the way, the old v1 (found on basrahs village) and v2 (found on korengal) are build yourself kits which will be phased out of the mod, so dont use them.

some additional advice:

putting statics down at the start is a bad idea because most mappers first do the terrain, paint it and than add in the statics etc (like it would be in RL).

also when placing statics, dont place them always on the grid (90 degrees) because it makes the map look and feel unrealistic to me (muttrah did this very well), but its a bit more work.
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Old 2011-08-28, 10:51   #7
Rhino
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Default Re: [Map] Parwān (4km) [WIP]

Quote:
Originally Posted by [R-DEV]J.F.Leusch69 View Post
putting statics down at the start is a bad idea because most mappers first do the terrain, paint it and than add in the statics etc (like it would be in RL).
Well personally I sculpt the bulk of the terrain, put down statics (modifying the terrain a little more for them), then once all my statics and terrain are pretty much final then I paint the map (using L3DT rather than T-paint to give me the texture base which I then paint on top of by hand). This I find gives the best possible finish with the smallest amount of time making the map but every mapper has there own way of doing things and I may not stick to this method even depending on the type of map I'm making.

Finished Static placement and most of the terrain sculpting: http://img513.imageshack.us/img513/5660/69827807dh4.jpg

Painting in L3DT: http://img521.imageshack.us/img521/1973/test1db9.jpg

Importing L3DT textures into the map: http://img143.imageshack.us/img143/6357/46484881qy7.jpg http://img143.imageshack.us/img143/1828/92751564el9.jpg

Then hand painted on top to get what we have now (wip pic): http://img215.imageshack.us/img215/1...een2204dx3.jpg


Quote:
Originally Posted by [R-DEV]J.F.Leusch69 View Post
also when placing statics, dont place them always on the grid (90 degrees) because it makes the map look and feel unrealistic to me (muttrah did this very well), but its a bit more work.
Well really depends on the city itself, most modern cities are built "on a grid" but old cities are not. Personally if your looking for a really realistic looking city, base your city layout on a real city, preferably base your entire map on a real location

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Last edited by [R-DEV]Rhino; 2011-08-28 at 11:05..
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Old 2011-08-28, 10:41   #8
Wakain
Default Re: [Map] Parwān (4km) [WIP]

don't worry, map name is original and nice, just keep that line on your second A
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Old 2011-08-28, 13:30   #9
jax
Default Re: [Map] Parwān (4km) [WIP]

Hey Rhino, any tutorials you know of about how to paint in L3DT? I've always awed at how the mountains look so good when i pull up the minimap, almost get distracted and crash when im flying and looking at it
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Old 2011-08-28, 13:41   #10
Rhino
Retired PR Developer
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Default Re: [Map] Parwān (4km) [WIP]

There was one but its not there any more. Its also something that's pretty complicated and I wouldn't recommend a beginner to look into it until they had got a good understanding of how the BF2 editor and heightmaps work.

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