|
Community Maps Maps created by PR community members. |
|
Thread Tools | Display Modes |
|
2011-08-28, 02:58 | #1 |
Join Date: Mar 2009
Posts: 669
Canada
Location: maple
|
[Map] Parwān (4km) [WIP]
IMPORTANT
Updated OP with better pictures, have resumed mapping this map 25/01/2012 Map name is not Final! I just need a name for now. Im accepting any map name suggestions Factions: Canadian Forces/USMC/US army Vs Insurgents Game Mode: Insurgency, maybe some AASv4 (Since the MEC and Insurgents have the same speech i may be able to fit them on an AAS layer) Location: Afghanistan (Derp) Game play: ???? You guys Decide. AKA: Assets. Editor Pictures From Left to right. -The map, Not even close to 40% -CF Operations base, 60% done Shot at 2012-01-25 -The Main City, No name as of now, 30% Done Shot at 2012-01-25 Shot at 2012-01-25 Once again WIP UPDATE:25/01/2012 Regards ledo. |
Last edited by ledo1222; 2012-01-26 at 02:10..
|
2011-08-28, 02:58 | #2 |
Join Date: Mar 2009
Posts: 669
Canada
Location: maple
|
Re: [4km] Parwān [WIP]
Reserved for further Information.
Help Sections: Any Tips on how to Place statics? How to make everything go well together. |
Last edited by ledo1222; 2012-01-26 at 02:10..
|
2011-08-28, 09:46 | #3 |
Retired PR Developer
|
Re: [Map] Parwān (4km) [WIP]
i would recommend that you use this tool for your groundtextures: https://www.realitymod.com/forum/f18...ial-video.html
|
|
|
2011-08-28, 18:23 | #4 | |
Join Date: Mar 2009
Posts: 669
Canada
Location: maple
|
Re: [Map] Parwān (4km) [WIP]
Quote:
Okay thanks for the replay on the statics and the Water :P | |
Last edited by ledo1222; 2011-08-28 at 18:30..
|
2011-08-29, 19:55 | #5 |
Join Date: Mar 2009
Posts: 669
Canada
Location: maple
|
Re: [Map] Parwān (4km) [WIP]
UPDATE!
20% of the city is now complete, still lots to do. Im also using Destructible Buildings but isent the limit around 200 or something? Also changed Taliban to Insurgents Im also going to work on the terrain a little bit far back in the map, making a Mountain village. |
2011-08-28, 09:51 | #6 | |
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
Germany
Location: Cassel-fornia
|
Re: [Map] Parwān (4km) [WIP]
just dont be soo lazy and google just your questions, the very basic ones which apply to all bf2 maps are already answered on the bfeditor forums.
a must read for every starter: Creating A Map For Begginers Quote:
some additional advice: putting statics down at the start is a bad idea because most mappers first do the terrain, paint it and than add in the statics etc (like it would be in RL). also when placing statics, dont place them always on the grid (90 degrees) because it makes the map look and feel unrealistic to me (muttrah did this very well), but its a bit more work. | |
2011-08-28, 10:51 | #7 | |
Retired PR Developer
|
Re: [Map] Parwān (4km) [WIP]
Quote:
Finished Static placement and most of the terrain sculpting: http://img513.imageshack.us/img513/5660/69827807dh4.jpg Painting in L3DT: http://img521.imageshack.us/img521/1973/test1db9.jpg Importing L3DT textures into the map: http://img143.imageshack.us/img143/6357/46484881qy7.jpg http://img143.imageshack.us/img143/1828/92751564el9.jpg Then hand painted on top to get what we have now (wip pic): http://img215.imageshack.us/img215/1...een2204dx3.jpg Well really depends on the city itself, most modern cities are built "on a grid" but old cities are not. Personally if your looking for a really realistic looking city, base your city layout on a real city, preferably base your entire map on a real location | |
|
||
Last edited by [R-DEV]Rhino; 2011-08-28 at 11:05..
|
2011-08-28, 10:41 | #8 |
Join Date: Nov 2009
Posts: 1,083
Netherlands
Location: Amsterdam
|
Re: [Map] Parwān (4km) [WIP]
don't worry, map name is original and nice, just keep that line on your second A
|
2011-08-28, 13:30 | #9 |
Join Date: Aug 2011
Posts: 354
Canada
Location: Ontario
|
Re: [Map] Parwān (4km) [WIP]
Hey Rhino, any tutorials you know of about how to paint in L3DT? I've always awed at how the mountains look so good when i pull up the minimap, almost get distracted and crash when im flying and looking at it
|
2011-08-28, 13:41 | #10 |
Retired PR Developer
|
Re: [Map] Parwān (4km) [WIP]
There was one but its not there any more. Its also something that's pretty complicated and I wouldn't recommend a beginner to look into it until they had got a good understanding of how the BF2 editor and heightmaps work.
|
|
|
Tags |
4km, map, parwān, wip |
|
|