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Old 2014-08-17, 14:54   #1
ComradeHX
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Default Soviet Army (1980s)

So we are missing a (good) historically-correct 1980s Soviet-Afghanistan game on market.

Quote:
I have been looking into throwing together a minimod with 1980s Soviet Army for testing and I think you still need new maps(even if just clones of old ones) because there can be only one set of voice files.

Taliban voice will be fine; but you will have Soviets shouting in German/English...etc.

Having a tan texture is good enough for the uniform as a placeholder, and weapons are mostly there except AK-74 needs (wood) texture rework.
Equipment for Soviet Army is also pretty much there; swap to one of the "chechen" gear with 6b3 and type 2 bayonet or just change texture of RD-54/ssh68 on current kit geometry would both look mostly acceptable as placeholder.





So, the only problem is to get mapper to allow a cloned map just for minimod, someone make a tan uniform texture(the guy who made digi flora agreed to do it if the mod is getting playable), and all that's left is to just assemble a SA faction.
Also, think up of a name for the minimod.
TL;DR - it's happening unless there are violent objections.

It can also be used in hypothetical Cold War-went-hot scenario map if that ever become a thing.
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Last edited by ComradeHX; 2014-08-17 at 15:00..
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Old 2014-08-17, 15:08   #2
[R-DEV]​camo
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Default Re: Soviet Army (1980s)

awwww yeah, are you allowed to use current maps in pr?

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Old 2014-08-17, 15:10   #3
ComradeHX
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Default Re: Soviet Army (1980s)

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Originally Posted by camo_jnr_jnr View Post
awwww yeah, are you allowed to use current maps in pr?
Not yet; I'm going to get stuff built on something like Lashkar for personal use and make sure it's working before I get to asking for permissions.
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Old 2014-08-17, 17:50   #4
Curry
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Default Re: Soviet Army (1980s)

Archer could offer some great gameplay.

Curry.

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Old 2014-08-17, 18:53   #5
SShadowFox
Default Re: Soviet Army (1980s)

Click my sig and send a PM so we can talk a bit.
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Old 2014-08-17, 19:05   #6
X-Alt
Default Re: Soviet Army (1980s)

Archer would be amazing with the Soviets, I dreamed about it once. Then again, you would have to give up the Canadians on the map for it to work, and have permission from ze mapper.
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Old 2014-08-17, 19:09   #7
SShadowFox
Default Re: Soviet Army (1980s)

The Canadians wouldn't be a problem, since it would need to be in a different folder to change some Static Objects from the map (e.g. removing the NATO mainbase and the VCP as well as remaking the abandoned airfield to make it look like new)
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Old 2014-08-17, 20:04   #8
[R-DEV]​Insanitypays
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Default Re: Soviet Army (1980s)

Saaremaa could work great with a Cold War USMC vs Cold War USSR layer. Sounds like OpF to me

Also the Northern Alliance was a rather well equipped group for their time period. I'd say they could function well in an AAS environment with a reasonable ticket advantage above the soviets.

Insurgency wouldn't be very good in wide open spaces for the USSR because they don't have the same range advantage as their modern counterpart


"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Old 2014-08-17, 21:11   #9
ComradeHX
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Default Re: Soviet Army (1980s)

Quote:
Originally Posted by Insanitypays View Post
Insurgency wouldn't be very good in wide open spaces for the USSR because they don't have the same range advantage as their modern counterpart
But they would have a lot of autocannons.

Quote:
Originally Posted by SShadowFox View Post
Click my sig and send a PM so we can talk a bit.

I don't know what your sig's link means; are you making a minimod?
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Old 2014-08-17, 21:34   #10
SShadowFox
Default Re: Soviet Army (1980s)

Kind of, it's only a design plan but there's two very talented texture workers that I entered in contact some time ago and have showed some willingness to get the project going, and there's also permission to use the Operation Archer map.

It have things such as kit set-ups and vehicle tasks on things that you'll probably need if you wish to recreate truly the scenario (huge tech superiority of the Soviets, while the Mujahideen will have to rely on guerrilla tactics, taking in mind that in inf vs inf combat they'll be pretty much equal due to the lack of scopes).

I have no ways of keeping the project now, and as you also want to make that scenario, I can get you the permission to edit the Design Plan as you will.
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