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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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2016-04-08, 10:01 | #2 | |
Retired PR Developer
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Re: [Urgent] Lightmap issue (target version 1.4)
https://www.realitymod.com/forum/f26...e-posting.html
Quote:
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2016-04-08, 10:17 | #3 |
PR:BF2 Lead Developer
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Re: [Urgent] Lightmap issue (target version 1.4)
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Mineral: TIL that Wire-guided missiles actually use wire
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2016-04-08, 10:57 | #4 |
Join Date: Nov 2009
Posts: 782
Germany
Location: OMG becky look at her butt <3
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Re: [Urgent] Lightmap issue (target version 1.4)
That door is on kokan. In the most northern compound before the DoD starts on the west side of the river. I thought this bug has been reported long long ago.
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2016-04-08, 10:58 | #5 |
Join Date: Jul 2012
Posts: 334
Australia
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Re: [Urgent] Lightmap issue (target version 1.4)
That's on kokan, at the most northern compound on the west side of the river. Been that way for ageeeeeeeees
pic here |
2016-04-08, 10:59 | #6 |
Join Date: Nov 2009
Posts: 782
Germany
Location: OMG becky look at her butt <3
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Re: [Urgent] Lightmap issue (target version 1.4)
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2016-04-08, 11:03 | #7 |
Join Date: Jul 2012
Posts: 334
Australia
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Re: [Urgent] Lightmap issue (target version 1.4)
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2016-04-09, 13:32 | #8 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Urgent] Lightmap issue (target version 1.4)
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2016-04-09, 08:55 | #10 |
PR:BF2 Lead Developer
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Re: [Urgent] Lightmap issue (target version 1.4)
I hope you are happy. Outlawz spend valuable time to fix this, time he could have spend on updating Seven Gates.
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Mineral: TIL that Wire-guided missiles actually use wire
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Tags |
issue, lightmap, target, urgent, version |
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