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2017-08-23, 19:49 | #1 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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New Vehicle Icons - High(er) Res Icons 32x32
Hello! I have been working on a small project: new vehicle icons. The reason is that some icons dont really have a real hierarchy or a system of which vehicle is supposed to use which icon, like the BTR-60PB sharing the same icon as the MEC BMP-2, even though they are obviously completely different in terms of strength. EDIT: Well, this has gotten a whole new horizon. Not only am I suggesting a new distinction/system for icons now, but I am also working on 32x32 icons (4x the resolution of the current ones). Spreadsheet is updated. All icons here: https://drive.google.com/drive/folde...09EQUhYZ1NMUUE Dont scroll until icons finished loading or the page might display them wrong! If it happens -> reload [I can take down all icons I didnt make, if there are any copyright issues] Main Changes:
This might be a little confusing at first, but after 1h of using these you get used to them quite quickly! A little credit to [R-DEV]Mr.VdHeide for giving me ideas for some icons! Let me know what you think, I hope this will get considered! |
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Last edited by CAS_ual_TY; 2019-03-30 at 14:17..
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2017-08-23, 20:06 | #2 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: New Vehicle Icons
Nice effort. Makes sense when you there are alot of different vehicles sharing the same icon.
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Xact Wicca is The Joker. That is all. |
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2017-08-23, 21:19 | #3 |
Retired PR Developer
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Re: New Vehicle Icons
Nice work on continuing mine and Chuc's work, main reason I didn't go into this depth myself was that the team felt it was already too much going into 3 different types of APC let alone that many
I see some icons you've removed or at least, not accounted for, like the AAVP7A1, MV-22 or Chinook icons etc, and speaking of which, you're claiming a bunch of icons like they "Heavy Trans Heli" and "Light Tank" etc are new icons, where I made them and where used before? When I did the icons, I tried to stick with the role of the vehicle and shape (although no idea how the BMP2 ended up with a medium APC icon?). You seem to mainly be going on weapon capability of the vehicle which might be somewhat better, but it will mean that all the different weapon loadouts of the Zhi-9WA for just one example, will be using visually very different minimap icons, where each of them are all the same shape and most importantly, play the same role as a light attack chopper? Not to mention your unlikely to find many different loadouts of this chopper on the same map layer, and are most likley to cause confusion when playing different map layers with these different load-outs, rather than help players see what loadout of the chopper is coming to help them (which isn't that important and can be determined over comms if needed?) For the Falklands I tackled this problem of having many of the same jets having different load-outs and roles by instead of having very different icons between each jet of the same shape etc, to instead only have subtle diffrences to show this. Harrier FRS.1 (ASF - also used on A-4Q) Harrier GR.3 (Ground Attack - also used on A-4B and A-4C) Mirage (ASF) Mirage (Anti-Ship) Dagger (Strike Fighter) Hard to say how well this has worked without feedback from the players but I couldn't go off just of shape, or weapon loadout in these cases, as if I went off of just shape, then all the versions of the Harrier a.nd Mirage would use the same icons, even thou they play different roles, and if I went off just role or weapon loadouts, then the Dagger would share the same icon as the A-4Q, but both are very different in terms of speed and power and how they support the ground forces etc. Anyways something to keep in mind here and loving the initiative and keep up the good work! |
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2017-08-23, 22:41 | #4 | |||
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: New Vehicle Icons
Quote:
Quote:
Heavy: Hydras + Hellfires (2 seats requirement guaranteed) Medium: Hydras OR Hellfires (although it would most likely be better to make a hydra only version and a hellfire + x version since hellfires are definitely a bigger and different threat than hydras) Light: Guns only The sheet also shows the Z-9WA in the ahe_medium field (except for the 23mm version being only in the light field). This means that on the map where this counts (Black Gold) the 2 loadouts would have 2 different icons, while on all other maps the icon is constant. Quote:
Thanks! I hope this will be discussed. I can do changes to it if needed | |||
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2017-08-24, 00:44 | #5 | |
Retired PR Developer
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Re: New Vehicle Icons
If you have a better idea I would like to hear it? We talked about it quite a bit in the team and after much debate, found this to be the best solution. Players also seemed to grasp the differences pretty quickly and had no complaints etc?
Here are all the PR:F jet load outs (all of which are featured on the same map/layers): Quote:
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2017-08-24, 10:26 | #6 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: New Vehicle Icons
I do like the PRF icons, they are good.
The main thing with this new system is that it will be easier to identify a vehivle by its icon. Another great thing is the recon class. I am fed up with Fenneks being taken as a jeep. With this new system we can count the recon vehicles towards apc squads. D.J. |
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2017-08-23, 21:12 | #7 |
Join Date: Jun 2014
Posts: 600
United States of America
Location: SQUAD LEADER CENTRAL
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Re: New Vehicle Icons
i love the idea, hope it gets implemented.
one thing, might be a little bit pointless to have so many jeep icons, and instead could do something like: m1151 mk19 is humvee icon + a 40mm grenade next to it. cause open roof and non-open roof isn't exactly a GREAT distinction, however i don't mind if it's implemented as is. |
2017-08-24, 12:42 | #8 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: New Vehicle Icons
You used the main jet icons, but you basically took one icon and then added small differences. I would assign one icon out of all (which is fitting the most) and then probably add some differences, like this:
I dont even think that small differences are really necessary. In pub gameplay its more like the general role people prefer, while in a more serious environment players will know exactly which jet is going to spawn where, who is going to take what etc. |
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2017-08-24, 16:20 | #9 |
Join Date: Jun 2017
Posts: 30
Netherlands
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Re: New Vehicle Icons
What should be the maximum size of an icon? 16x16?
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2017-08-24, 21:16 | #10 |
Retired PR Developer
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Re: New Vehicle Icons
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Tags |
icons, vehicle |
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