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#1 |
PR:BF2 Developer
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A meticulously planned 4km of Afghanistan based on extensive research taken from discussions with [R-DEV]UK_Force, video footage, photos and information gathered from the Helmand Exhibition at the National War Museum. Set mainly in an area of the Green Zone that follows the Helmand River through Sangin, the map includes Camp Bastion (the main base in the bottom left of the map - in RL Bastion is much further out in the same direction as it currently is in game so there will be a dome of death around it to prevent the Taliban forces getting near it in game, simulating the distance as best as possible). It also includes the Sangin MT (Main Town) FOB which has seen some of the most intensive fighting in the region. As you'll see, the FOB is modelled as accurately as I could get it, and bares more than a passing resemblance! It took AGES to make!!
![]() ![]() Some key features include:
Here's some WIP Screenshots alongside some rl images taken from military videos: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thanks to Nickbond, Katarn and Dbzao for posing for me in the screens ![]() |
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Last edited by [R-DEV]Dr Rank; 2008-03-02 at 03:25..
Reason: one more rl pic added
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#2 |
Join Date: May 2007
Posts: 823
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Location: East Coast
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WOW!!! GREAY MAP...
Did you get the idea from the Ross Kemp in Afghanistan Documentary That takes place near and in the exact same place? |
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#3 | |
PR:BF2 Developer
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#4 |
Join Date: Feb 2008
Posts: 22
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"Overgrowth grass fields i.e. grass you can hide in"
that would be awesome ,like in cod4(ghilley in the mist) overall i think would be great map |
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#5 |
Join Date: Mar 2007
Posts: 103
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Location: Hardewijk
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#6 |
Join Date: Jan 2007
Posts: 1,790
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Location: Virginia
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more cod4 references please.
![]() i atleast a couple transport choppers would be good, if it's going to be the size of kashan. That's my biggest beef with kashan that if you lose your blackhawks, you're really limited in the transport element with the lack of hummer's/vods. it's not like the landrovers/hummers/vodniks are godly overpowered. they're just good if used right. |
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#7 |
Join Date: Jun 2007
Posts: 45
Location: A Secret Asian Lair in the US of A
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Where the hell is Prince Harry!?!?
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#8 |
Join Date: Mar 2007
Posts: 4,728
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Location: Lexington Park, MD
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I...CAME!
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#9 |
Retired Forum Moderator
Join Date: Jun 2007
Posts: 3,961
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Location: TX
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awesome.
So the scimitar can swim ? |
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#10 |
Retired PR Developer
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yep, like ranky has said hes been working on this map for some time now and wan't directly inspired by Ross Kemp in Afghanistan but it did provide with some really nice HD refs
![]() The map as you see it now will change alot from what you see it now too the time when its ingame, going to need alot of terrain work done still for the surrounding mouintins etc, all its textures will be terrain textures will be redone most likly and there are going to be lots of new, non destructible statics going to be made due to the fact the map has not even got anything like as many compounds as we hope to have in it, and its already at its max destructible items limit thou we do plan to put in as many destructible objects as possible in the map ![]() The vehicle layout ranky has posted above may not be the final due to gameplay issues thou we will see how things go, in the end we want to have this map as close to reality as possible so we will try and use as many realistic assets as we have available to us in the map, that also keep it fair for both sides ![]() If you want to visualize what this map will be like to play on, just think Al Basrah, but spread over the size of Kashan/Qinling with no city, and lots of villages / compounds in it which contain the ammo chaches / objectives ![]() and no eddie, the scimitar cant swim, its just fording the river ![]() |
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Tags |
map, maps, sangin, wip |
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