project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
31 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2010-01-05, 04:42   #1
Jaymz
Retired PR Developer
Supporting Member

Jaymz's Avatar
Smile [Weapon] v0.9 Improved Area Attacks

After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds

Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds

Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m

I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam"

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Jaymz is offline
Old 2010-01-05, 04:45   #2
theflidgeface
Smile Re: [Weapon] 0.9 Improved Area Attacks

awesome can't wait to see the improvements ingame
theflidgeface is offline
Old 2010-01-05, 04:50   #3
Soldier[PL]
Banned
Default Re: [Weapon] 0.9 Improved Area Attacks

Nice Can't wait to play 0.9
Soldier[PL] is offline
Old 2010-01-05, 04:58   #4
Feriluce
Default Re: [Weapon] 0.9 Improved Area Attacks

What was the exact numbers for the old area attacks, and are area attacks getting fixed so they dont kill caches through 4m solid cave roof?
Feriluce is offline
Old 2010-01-05, 05:39   #5
Dev1200
Default Re: [Weapon] 0.9 Improved Area Attacks

I lol'd at 350m blast radius.

That is going to raep
Dev1200 is offline
Old 2010-01-07, 03:19   #6
Feriluce
Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by Feriluce View Post
What was the exact numbers for the old area attacks, and are area attacks getting fixed so they dont kill caches through 4m solid cave roof?
No answer for these questions? The new area attacks looks quite deadly, but it would be nice to have some numbers to compare them to the old ones. It would also be nice to know if the bug where they destroys caches deep within caves and large houses.
Feriluce is offline
Old 2010-01-05, 04:57   #7
X1 Spriggan
Retired PR Developer

X1 Spriggan's Avatar
Default Re: [Weapon] 0.9 Improved Area Attacks

Pics or it didn't happen.
X1 Spriggan is offline
Old 2010-01-05, 05:00   #8
00SoldierofFortune00
Default Re: [Weapon] 0.9 Improved Area Attacks




Quote:
Originally Posted by [R-DEV]Jaymz View Post
Laser Guided Bomb (JDAM)


[*]Kill Radius (open terrain) : 175m
[*]Wound Radius (open terrain) : 350m
O LAWD!

Nowhere to hide now. I assume everyone within 350M will have to patch themselves up?

Useless/Unhelpful Post Content infraction by [R-MOD]Thermis
00SoldierofFortune00 is offline
Last edited by Dunehunter; 2010-01-05 at 16:01..
Old 2010-01-05, 05:06   #9
Silly_Savage
Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by X1 Spriggan View Post
Pics or it didn't happen.
Exactly, video or gtfo.
Silly_Savage is offline
Old 2010-01-05, 05:11   #10
Jaymz
Retired PR Developer
Supporting Member

Jaymz's Avatar
Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by Silly_Savage View Post
Exactly, video or gtfo.
Ok,

You just volunteered to be the guy inside the Kashan Bunker we'll be dropping the JDAM on.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Jaymz is offline
Closed Thread

Tags
area, attacks, improved, v09, weapon

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 09:31.