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Old 2010-10-25, 16:10   #1
Amok@ndy
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Default [0957] Init System

Init.con [0917] :
Quote:
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../factions_gb/gb.con
run ../../factions_taliban/taliban.con

rem -----------------------------------------------------------------------------
Init.con [0957] :
Quote:
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "ru"
run ../../Factions/faction_init.con 2 "ger"

rem -----------------------------------------------------------------------------
you can easily switch the factions on your map you just need to replace the "ru" with "usa" for example

List with all available Teamsettings [0957]:
Code:
  • "cf"
  • "cf_para"
  • "cf_sp_variant1"
  • "cf_vehicles"
  • "chinsurgent"
  • "chinsurgent_sp_variant2"
  • "chinsurgent_sp_variant3"
  • "ch"
  • "ch_sp_variant3"
  • "ch_vehicles"
  • "gb"
  • "gb_para_sp_variant2"
  • "gb_sp_variant1"
  • "gb_sp_variant2"
  • "gb_sp_variant3"
  • "gb_vehicles"
  • "gb_ziptie"
  • "ger"
  • "ger_sp_variant1"
  • "ger_para"
  • "ger_vehicles"
  • "ger_ziptie"
  • "hamas"
  • "hamas_sp_variant2"
  • "hamas_sp_variant3"
  • "idf"
  • "idf_md"
  • "idf_sp_variant1"
  • "idf_md_sp_variant3"
  • "idf_vehicles"
  • "mec"
  • "mec_para_sp_variant2"
  • "mec_sp_variant4"
  • "mec_vehicles"
  • "meinsurgent"
  • "meinsurgent_sp"
  • "ru"
  • "ru_sp_variant3"
  • "ru_sp_variant4"
  • "ru_vehicles"
  • "taliban"
  • "taliban_sp_variant1"
  • "taliban_sp_variant2"
  • "usa"
  • "usa_para"
  • "usa_para_sp_variant2"
  • "usa_para_sp_variant3"
  • "usa_vehicles"
  • "usa_ziptie"
  • "us"
  • "us_para_sp_variant3"
  • "us_para_sp_variant4"
  • "us_vehicles"
  • "us_ziptie"
ServerArchives.con are not needed in 0.95

FAQ:

Q:
Quote:
Is there anything else I should know before porting my map from 0917 to 0957?
A:
Quote:
If you are using Fieldstatics in 0957 you need to remove the
Quote:
Object.isOvergrowth 1
Line from your Field.con or StaticObjects.con, as covered in this topic: https://www.realitymod.com/forum/f18...placement.html


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Last edited by [R-DEV]Rhino; 2010-10-25 at 17:46..
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Old 2010-10-25, 16:52   #2
pfhatoa
Default Re: [0957] Init System

Great! Maybe this should be linked in the compilation thread: https://www.realitymod.com/forum/f18...inners-up.html

Also, is there anything else I should know before porting my map from 0917 to 0957?
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Old 2010-10-25, 17:32   #3
Amok@ndy
Retired PR Developer
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Default Re: [0957] Init System

updated


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Old 2010-11-08, 18:40   #4
K4on
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Default Re: [0957] Init System

thank you, it helps me alot

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Old 2010-11-23, 08:02   #5
dunem666
Default Re: [0957] Init System

does this now allow team number setting?

ie GB VS US possible?

or so the kits still have setteamlogic set?
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Old 2010-11-23, 09:58   #6
[R-DEV]AncientMan
Retired - Project Manager
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Default Re: [0957] Init System

Sure, we already have 2 "team 2's" playing against each other with IDF and RU.

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Old 2010-12-17, 21:36   #7
ubermensche
Default Re: [0957] Init System

wut's the difference between each? i.e. "cf" vs. "cf_sp_variant1"
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Old 2010-12-18, 10:09   #8
Amok@ndy
Retired PR Developer
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Default Re: [0957] Init System

its really selfexplaining

cf is the multiplayer faction

cf_sp_variant.... are the SP versions


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Old 2010-12-19, 19:11   #9
ubermensche
Default Re: [0957] Init System

ya figured that out while editing. Sry for the stupid question.
*slaps himself on the back of the head*
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Old 2011-01-18, 00:03   #10
Shovel
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Default Re: [0957] Init System

So russia doesn't have a para variant?

Shovel009
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