|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
|
Thread Tools | Display Modes |
2018-06-14, 04:33 | #1 |
Join Date: Jan 2017
Posts: 259
Brazil
|
2 stage scope with key attribute?
I want to have an Acog/Elcan with 1x and 4X zoom, I know that is possible using right mouse button and cycling through zoom modes, but is it possible to toggle 1x/4X with a random keyboard key and use right mouse to zoom in/out only? sorry for the stupid question and the flooding, but here is a place with a lot of information and I think questions can only bring more knowledge.
|
2018-06-14, 04:36 | #2 | |
PR:BF2 Developer
Join Date: Feb 2016
Posts: 569
Philippines
Location: Cebu
|
Re: 2 stage scope with key attribute?
Quote:
| |
|
||
2018-06-14, 09:48 | #3 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
|
Re: 2 stage scope with key attribute?
Not without memory editing.
|
2018-06-14, 15:26 | #4 |
Join Date: Jan 2017
Posts: 259
Brazil
|
Re: 2 stage scope with key attribute?
|
2018-06-14, 15:40 | #5 |
PR:BF2 Lead Developer
|
Re: 2 stage scope with key attribute?
|
Mineral: TIL that Wire-guided missiles actually use wire
|
|
2018-06-14, 20:57 | #6 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
|
Re: 2 stage scope with key attribute?
|
2018-06-15, 01:27 | #7 |
Join Date: Jan 2017
Posts: 259
Brazil
|
Re: 2 stage scope with key attribute?
ok classic answer, it's hardcoded forget about it lol
btw, It doesn't need to change zoom modes while zoomed , if some one has a light let's put it to work! |
2018-06-15, 18:53 | #8 |
PR:BF2 Lead Developer
|
Re: 2 stage scope with key attribute?
If you dont need changing while zoomed AND you are single player only, you can do this completely in BF2 code. Well you cant do it through key press, but through como rose.
If you want to support multiplayer, you need some external program editing some stuff. |
Mineral: TIL that Wire-guided missiles actually use wire
|
|
2018-06-15, 20:47 | #9 |
Join Date: Jan 2017
Posts: 259
Brazil
|
Re: 2 stage scope with key attribute?
I have a better idea, I already have the BadSantas zoom shader implemented, maybe we can cycle zoom modes through shaders? That would be epic
|
Last edited by B4rr3l; 2018-06-15 at 21:07..
|
Tags |
attribute, key, scope, stage |
|
|