2020-05-03, 19:14 | #11 |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: Medic Dragging Function
Oh bodies can most certainly get stuck - though i agree that it seems rarer. But so far i have not encountered anyone unrevivable.
As danesh said the way you drag is a bit awkward it would be more intuitive to click and hold. But i have a slight suspision that there's some coding BS that make this not possible. I'm not sure why the messages pop up on the screen? This seems kind of weird for PR, you do not have that message when healing someone for example? If you drag someone you should know who it is through mumble, not by some message. While I think it would be cool if everyone could drag i'm not sure I have decided on this point yet - gameplay wise. I need to play more. |
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2020-05-03, 19:26 | #12 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Medic Dragging Function
already adjusted for next patch
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2020-05-03, 19:40 | #13 |
Join Date: Jun 2015
Posts: 39
Russian Federation
Location: Saint-Peterburg
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Re: Medic Dragging Function
It is great feature!
I hope that it is global test of dragging and every class of soldiers will make it in the nearest patch! |
2020-05-03, 21:31 | #14 |
Join Date: Feb 2019
Posts: 124
United States of America
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Re: Medic Dragging Function
Every player should be able to assist in creating casualty collection points during mass casualty situations. The medic should be able to triage from cover, not risk becoming a casualty himself jeopardizing the entire unit.
Also, if possible, initiating this function with the left mouse button after selecting it would make it ubiquitous with using all the other items and functions available. |
Last edited by friendly; 2020-05-04 at 12:58..
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2020-05-04, 11:11 | #15 | |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
Germany
Location: Germany NRW - Xanten
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Re: Medic Dragging Function
Quote:
Still not encountering any stucked wounded soldier body dragging problems. | |
2020-05-04, 13:43 | #16 |
Join Date: Jul 2012
Posts: 568
Europe
Location: Beozonti du pao di queiju
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Re: Medic Dragging Function
Also, dragging enemy bodies is very REALISTIC and people do that irl!
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I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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2020-05-06, 19:48 | #17 |
Join Date: Feb 2019
Posts: 124
United States of America
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Re: Medic Dragging Function
It would cool if the next drag iteration (if changed to 'LMB') included an alternate option ('RMB') for the "fireman carry" that is more exposed [standing] but faster [walking speed] for rescuing casualties farther away from medics.
This is a nifty pick-up technique plus a bonus drag technique at the end of the video which is worth watching for the joke: |
2020-05-06, 19:55 | #18 |
Forum Moderator
Join Date: Mar 2014
Posts: 1,453
New Zealand
Location: Auckland
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Re: Medic Dragging Function
Got a video of anyone ever doing this while under fire?
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2020-05-06, 21:11 | #19 |
Join Date: Feb 2019
Posts: 124
United States of America
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Re: Medic Dragging Function
Combat Obscura [58:20]
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2020-05-09, 05:13 | #20 |
Join Date: Sep 2008
Posts: 1,008
Sweden
Location: Stockholm
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Re: Medic Dragging Function
Awesome feature. I was sceptical at start but it adds more depth to the medic role as a whole. Very cool stuff, I think its full potential will be brought out with time.
We were playing Fallujah AAS and as I killed people peaking the corner with a grenadier so there was like four ragdolls in the same place. Their medic started dragging them behind the corner one by one, it was pretty morbid. Epic immersion. |
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