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Old 2023-02-07, 12:32   #1
Gazuu
Question New Logistics feature for tanks, loading...



Could it be feasable to add a feature into logis where, if operated by a crewman he has an option to start reloading a nearby tank? ^ Only if though the crewman can be "given" a shell to load and slowed down and exposed during the loading.

-Would emphasise logistics being valuable team assets more.
-Give tank crews if choosen to play more "hidden".
-Would probably lessen metagaming with people camping main entrances less with AT and having to move and communicate with team to locate and destroy enemy armor.
-Slower than loading in main.
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Old 2023-02-07, 16:13   #2
axytho
Supporting Member
Default Re: New Logistics feature for tanks, loading...

+1. Two thoughts though:

1) Number of logis should then be increased for most maps, so that asset squad needs don't interfere with fob needs

2) The actual amount that can be loaded should be approximately the same as the emplacements can take from two heavy crates.

i.e., Two supply crates~30 TOW missiles, so no loading of 100 HE-FRAG rounds from a single logi.
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Old 2023-02-07, 17:29   #3
Outlawz7
Retired PR Developer

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Default Re: New Logistics feature for tanks, loading...

Assets returning to main for ammo/repair gives a respite to the other team.

There's only two reasons you need to rearm a tank, you either expended ammo engaging the enemy team or you miss a lot.

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Old 2023-02-07, 17:58   #4
[R-MOD]Nate.
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Default Re: New Logistics feature for tanks, loading...

Could combine it with lowering ammo

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Old 2023-02-07, 19:14   #5
sweedensniiperr
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Default Re: New Logistics feature for tanks, loading...

hmm...

1. How often is this actually done? And i'm talking in a combat zone. not sure what the source of your pic is but it doesn't look it's a) contemporary b) shot while in combat

2. It feels like it's taking away from the logi "job"

Quote:
Originally Posted by Gazuu View Post
I was throwing out an idea for widening the logistics. Open ears and would like to hear more ideas when it comes to ammo cost and overall how would it "fit" in pr.
Look, I'm all for that and especially expanding on the logi system but specifically for this suggestion i'm rather mellow.

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Last edited by sweedensniiperr; 2023-02-10 at 18:30..
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Old 2023-02-07, 20:11   #6
Gazuu
Default Re: New Logistics feature for tanks, loading...

I was throwing out an idea for widening the logistics. Open ears and would like to hear more ideas when it comes to ammo cost and overall how would it "fit" in pr.
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Old 2023-02-08, 00:28   #7
dcm
Default Re: New Logistics feature for tanks, loading...

Quote:
Originally Posted by Outlawz7 View Post
Assets returning to main for ammo/repair gives a respite to the other team.

There's only two reasons you need to rearm a tank, you either expended ammo engaging the enemy team or you miss a lot.
What about resupplying a vehicle's .30 and .50 caliber machine guns in the field? I would love for an ammo bag to be able to resupply a tank/apc coax mg, humvee's 50, techy's top and/or bottom machine guns.
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Old 2023-02-08, 19:17   #8
SemlerPDX
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Default Re: New Logistics feature for tanks, loading...

Quote:
Originally Posted by dcm View Post
What about resupplying a vehicle's .30 and .50 caliber machine guns in the field? I would love for an ammo bag to be able to resupply a tank/apc coax mg, humvee's 50, techy's top and/or bottom machine guns.
You don't think that's tone deaf to the point being made by the person you quoted? If they're opposed to a Logi tank rearm, why would a soldier throwing an ammo bag at a tank be any form of compromise or even alternative? "Just the machine guns" completely discounts the point made about respite.

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Old 2023-02-09, 03:09   #9
dcm
Default Re: New Logistics feature for tanks, loading...

Quote:
Originally Posted by SemlerPDX View Post
You don't think that's tone deaf to the point being made by the person you quoted? If they're opposed to a Logi tank rearm, why would a soldier throwing an ammo bag at a tank be any form of compromise or even alternative? "Just the machine guns" completely discounts the point made about respite.
At this point I just think you personally hate me.

But I will answer you in good faith.

Emplacement can already be resupplied with ammo bags. Then why not vehicle machine guns? I can understand not wanting to resupply cannons or main guns with ammo bags. But machine guns? I dont see why not.

On a personal note: I love doing drivebys. And as a driver, I need to keep my humvee or techie or shitbox in the field as long as possible. Being able to resupply machine gun ammo in the field would be a great boon to me and all my homies. There's nothing more fun than rolling up on some fools and blasting them with a fiddy cal. Or having me and my G's blast some fools with AK47s in the clown car.
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Old 2023-02-09, 08:48   #10
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: New Logistics feature for tanks, loading...

Resupplying based on weapon type would require a massive rework of how rearming works. We would have to hack our own rearm system to ream the 50cal on top, but not the 120mm. While it would be nice to have, the amount of work required to get this to work make it a low priority issue.

Mineral: TIL that Wire-guided missiles actually use wire
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