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Old 2009-01-25, 16:14   #1
Edward
Default Deviation and Settling numbers

Hundreds of comments on previous releases focused on infantry weapon deviation. One of the dev's posted settling times and an explanation of the deviation as it related to the BF2v engine in response to this discussion for .806. Could a dev post the same figures for .85 in anticipation of our curiosity?

Thanks,
Ed
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Old 2009-01-25, 16:45   #2
bosco_
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Default Re: Deviation and Settling numbers

Jaymz and nedlands are working on a guide on deviation for 0.85.

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Old 2009-01-25, 17:27   #3
Edward
Default Re: Deviation and Settling numbers

Quote:
Originally Posted by [R-DEV]bosco View Post
Jaymz and nedlands are working on a guide on deviation for 0.85.
Excellent, looking forward to the guide.
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Old 2009-01-25, 17:49   #4
Caboosehatesbabies
Default Re: Deviation and Settling numbers

Answer! It's great! Accurate enough on the move to suppress, only takes like 1 to 2 seconds for minimum deviation, and the min deviation + timing your shots mean that go where you want to. It is no longer a roulette game to run across an open field. You gotta use cover.

Perfect mix between .75 and .8, good job!
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Old 2009-01-25, 18:27   #5
Doom721

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Default Re: Deviation and Settling numbers

Thats good to know, because I have a general jist of what to do to keep deviation down, but a set of dev rules would be nice to know :P
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Old 2009-01-25, 18:29   #6
Rudd
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Default Re: Deviation and Settling numbers

We in the tourny await this guide with baited breath.


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