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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2009-01-25, 16:14 | #1 |
Join Date: Jun 2008
Posts: 49
Canada
Location: Newfoundland
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Deviation and Settling numbers
Hundreds of comments on previous releases focused on infantry weapon deviation. One of the dev's posted settling times and an explanation of the deviation as it related to the BF2v engine in response to this discussion for .806. Could a dev post the same figures for .85 in anticipation of our curiosity?
Thanks, Ed |
2009-01-25, 17:27 | #3 |
Join Date: Jun 2008
Posts: 49
Canada
Location: Newfoundland
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Re: Deviation and Settling numbers
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2009-01-25, 17:49 | #4 |
Join Date: Aug 2008
Posts: 335
United States of America
Location: West Chester, PA
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Re: Deviation and Settling numbers
Answer! It's great! Accurate enough on the move to suppress, only takes like 1 to 2 seconds for minimum deviation, and the min deviation + timing your shots mean that go where you want to. It is no longer a roulette game to run across an open field. You gotta use cover.
Perfect mix between .75 and .8, good job! |
2009-01-25, 18:27 | #5 |
Join Date: Jul 2006
Posts: 500
Location: Michigan, USA
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Re: Deviation and Settling numbers
Thats good to know, because I have a general jist of what to do to keep deviation down, but a set of dev rules would be nice to know :P
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Tags |
deviation, numbers, settling |
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