project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
28 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 2009-11-17, 22:45   #1
Integ3r
Default Reimplement accuracy indication

Why in the world do I need 25 posts to post a simple suggestion?! You brought this upon yourself, I'm not going to spam 25 posts in order to make a simple thread! Nor am I going to spam 15 posts just to reply to a thread in the suggestion forum. I'M trying to HELP here. So my suggestion goes here instead.

Bullet deviation and accuracy simulation
As far as I understand it; it is currently not known how to make weapon sway work properly, so deviation from BF2 is used to simulate difficulty when aiming, right?

Realism argument:
In the real world, you would have fairly good idea of where you're aiming, and where the bullet will go. Maybe the iron sights are slightly off center and whatnot and it is this that determines if you choose to steady your aim further, or take the shot if it's good enough.
Currently, in PR, you have NO indication of your accuracy. All that is known, is that for X seconds you need to not move your aim in order to reach optimum accuracy. You don't really know the impact recoil has on your steadied aim either. Other than it resets it to somewhere around X as well as changing the camera position. This is not realistic, and it works counter intuitively.

Gameplay argument:
The current model forces players to do 2 things. Either, somehow check the game files for the amount of seconds needed for a weapon to reach a certain accuracy. Or, experiment with each weapon and note the average time it takes to get an accurate shot with each weapon. Or (the most popular one, is my guess) play, and try to get an intuitive understanding for each weapon (very time consuming, and leads to incompetent players messing up more than they should, and competent players getting screwed over for not having pointless pre-requisite knowledge about how long it takes to steady a weapon).

For the balancers, the current model is counterproductive aswell. Since players have no real knowledge of how each weapon handles unless they take the time to experiment, exploits and imbalances are not found as quickly as they should, but are kept secret to those few who know, and they gain an unfair advantage for performing a pretty redundant and meaningless experiment. It's not a test of skill, but rather dedication. Is that your desire? If so, fine, but I disagree that it's something worth testing when it also frustrates even more.

Proposed solution:
This will probably not be popular initially, but I think it's a good idea. Implement an accuracy indicator when aiming down the sights. Be it a bar giving you the rough idea, or crosshairs from BF2, or like the ones on the HAT kit. This solves a lot of problems and seems like a way better method of doing things.

Realism:
Sure it's not realistic, but neither is bullets magically going nowhere near the area you're pointing. It's furthermore not realistic to have NO indication what so ever of how accurate the shot will be. The deviation simulates sway, the crosshairs visually represent the sway. A REAL soldier would know how the weapon handles already. There's no point in the player having to train himself by learning this stuff.

Gameplay:
Sure, we might see initial imbalances appear as people learn to place shots with greater accuracy way more accurately. It'll also erase the severeness of a n00b with a sniper kit, or a LAT/RPG, as they will instantly know how to use it. But the previous solution WAS a cop-out. It'll also be EASIER to balance now that imbalances can be found.
Integ3r is offline
 


Tags
accuracy, indication, reimplement

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 21:09.