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Old 2010-02-14, 09:45   #13
Z-trooper
Retired PR Developer

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Default Re: Modeling, UVing and Texturing Guidelines for Community made Assets

Of course stuff can be ported back down from later versions of max, but the point is that we have enough stuff to spend our time on than to re smooth a whole model, attach it up both geometry and texture coordinates (yes the seams on the UVs are gooooone). Time we could have been spending on making more of our own models or getting stuff in game that is easier for us to get in game.


"Without geometry, life is pointless"
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