2012-08-29, 14:46 | #11 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static] New House [WIP]
Please post update also in the thread, not only in the first post. It may be good to post it also in 1st post, as someone how would discover this would get an idea how far the model without reading whole thread, but please post it also in the thread.
Now you need to rework the floor. As I see it now, you have one quad going across multiple rooms, under walls. This can leed to lightbleed, as seen for example here (though this one is most probably caused by bad lightmap UVs). What you need to do is to delete the whole floor and then rebuilding by bridging together edges in each room. You should end with floor polygons only in rooms where they will be visible, not under walls. It will make tri count higher, but its the only way to prevent lightbleed like this. Similar ones are walls, that are also where they shouldnt be visible. This may also lead to lightbleed. Probably best to get rid of them, too. If you would leave them that way, light could "bleed" through the wall. Other than that its looking good, i think you should switch to 3ds max rather sooner than later, though. PS: No need to fill in "reason" every time you edit your post, unless its a reason that should be known. The reasons you type there look kinda funny |
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Tags |
house, poxo is ghey, static, wip |
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