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Old 2013-02-27, 15:02   #1
[R-DEV]Mineral
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Default [Vehicle] Gaz 66 truck [WIP](SY)

hi, for the syrian army we are using the gaz66. The model is completed so I went ahead and tried my first vehicle export. It went alright but in the end it has quite a few problems and I'm unsure what caused my problems. I reworked the truck to have exactly the same setup as the mec_trk_logistics. Here is my hierarchy:


I used the car export function and moved from their by copying all the child objects(lod,novis_,zMoter__engine,...) and linked everything correctly. But after exporting and viewing the model in bf2meshviewer geom0 and geom1's lod0 are 90degrees turned for some reason. And the steering wheel and glass objects all got moved to somewhere else.



and on the collision mesh the vehicle and soldier cols of the geom1 are very small for some reason and also turned.


Now my question is are these mistakes mine and to be corrected before export or are these things that can be fixed/altered in the bf2editor by a bf2-coder?

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export, gaz, poxo is ghey, truck, vehicle, wip, wipsy

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