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Old 2014-02-10, 15:34   #1
StevePl4y5
Default Concept Discussion - Rescue/MedEvac Squad

I would like to propose a discussion concerning a type of Squad, this would be a Concept Squad, named Rescue or MedEvac or something similar. How it would apply to different game modes, factions. How good of a concept is it. How it could work theoretically and in practice.



Let's look at a 8 man squad: each time one players is killed the team loses one ticket, if a whole Squad is wiped out the team loses 8 tickets, which may not sound like all that much, but more experienced players know the difference 1 ticket can make in the outcome of the round. Usually, when half of a Squad is wounded, the other half tries to get them back up, which might or not work; if it doesn't work, the whole Squad will be forced to give up and spawn if there are no friendlies in the area, and even then, Squad Leaders usually choose to spawn anyaways. This will result in that 8 ticket loss.

The solution for this could be to have a Rescue Squad on the team, which would only have one objective in the entire round: get entire friendly squads back in action without ticket loss.

But how would they operate? Well, first off, it's important to say that the players consisting on this Squad would have to be highly experienced, because a failed rescue could mean the loss of the Rescue Squad, resulting in a possible 16 ticket loss. In terms of kits, the Squad would carry regular infantry kits, being mandatory to have 2 medics, choosing other kits depending on different situations. Since it only takes 5 minutes to be "dead-dead" after being critically wounded, the Rescue Squad would have to be a Fast Response Squad , making it mandatory to have fast moving vehicles assigned to it or to have excelent coordination with transport squads.

When arriving to the Rescue Area, the medics would have to get the friendly squad up, while the others cover, they would do this by reviving the medics first, so they could help with the process. In a hot zone, some patients would have to go untreated on the ground, but thanks to the feature of being able to heal inside vehicles, those patients would be treated in the safety of a vehicle, until the whole squad was able to get back in action. To prevent the Squad from being "dead-dead" shortly after being reinserted, the Rescue Squad should have them in custody until 5 minutes have passed.

So that is my take on this subject. I now leave you to discuss my view on this, and to make your own suggestions and opinions concerning the subject.
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