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2016-06-12, 11:04 | #11 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: [ATGM] 9K111 AT-4 Spigot
I looked up the tri count of comparable assets in PR, they all have about 4000 triangles. Your model has 6000. You should really try to get a tri-count around 4000 as well.
Like Mineral said, round parts do not have to be as round as your parts are. You obviously have done a lot of good work already decreasing the tri count but you are not there yet. The screen shot you posted proves it. The large cylinder that adjusts the launching tube's angle is still really round for example. Your cylinder has about 12 faces I believe while 6 would do the job as well. There are a lot more parts like that one, parts which just have to many side's. Remove those unnecessary sides and your model's tri-count will drop really fast. Good luck, D.J. |
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Tags |
at4, atgm, spigot |
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