project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
25 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 2018-01-14, 19:01   #11
[R-CON]​Fastjack
PR:BF2 Contributor

Fastjack's Avatar
Default Re: [sp/coop] Ramadi [1k] [wip]

Lamppost_nav happens the same because of the upper lamps.
The headclearnance doesn't seem to work well for vehicles and this object.

I remember that the cablepole (think its original name) fit for the job as placeholder.
Look that the placeholder touch the ground because the placeholder could have a different anchor point and the simple "Select all of same type and Replace" can cause that the placeholder floats (happens to me, sadlywise).

Quote:
Cutting down on power lines would be like 50 objects tbh
Quote:
Remove all filler statics (crates, shelving, etc)
60 shelves or other filler objects more for cover or the sake of good looking ambient more .... sure, shouldn't be focused yet, get the city done but let look at the end for the final polishing.
Removing the BigMosque as excample and having only one of them WITH a basement is also really really nice.
You know, fallujah killer
Fastjack is offline
Last edited by [R-CON]Fastjack; 2018-01-14 at 19:20..
Reply With Quote
 


Tags
ramadi, sp or coop, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 08:20.