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Old 2020-12-14, 11:55   #1
[R-DEV]Mats391
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Default PR:BF2 v1.6.4.0 Changelog


Today we are releasing the next big update for v1.6. This update adds new maps as well as more variety to existing ones. Additionally another upgrade to the Russian arsenal enters the battlefield: The BMP-3M. All this bundled with the usual bunch of bug fixes and improvements.
Read more about the highlights of this patch here.

This update can now be downloaded through the PR Launcher. Enjoy!

Want to help us test changes and new content for future releases? Sign up as a tester today.





PR:BF2 v1.6.4.4 Changelog (2021/03/07)
-----------------------
General:
  • Updated Brazilian Portuguese localization. By ParacetamoL217, OBAMA, Gabo, Concani and Fukai.
  • Fixed client crash when joining server.
  • Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired.

COOP:
  • Fixed client crash when loading a layer with French Forces.


Weapons:
  • Fixed M79 Buckshot having 30 rounds in one 'magazine'.
  • Fixed QBU-88 with iron sights having infinite ammo in undeployed mode.
  • Fixed recoil and ammo usage systems not working for RPG-7 Iranian Tandem Heat.
  • Fixed ammo usage system not working for IDF ACOG M4.
  • Fixed ammo usage system not working for TNT.


Vehicles:
  • Fixed civilian Zil-131 dropping NVA crates.


Levels:
  • Kafr Halab
    • Added AAS16 - FSA vs Insurgents.
    • INS32: Replaced Insurgent logis with support technicals.


PR:BF2 v1.6.4.3 Changelog (2021/03/01)
-----------------------
General:
  • Fixed broken road shader causing massive FPS drops.


Weapons:
  • Fixed WW2 weapons shooting blanks.


Levels:
  • Lashkar Valley
    • Added INS128 Canada vs Taliban.

PR:BF2 v1.6.4.2 Changelog (2021/02/28)
-----------------------
General:
  • Added auto-marking for mines placed on the map.
  • Updated and improved support for non 16:9 widescreen.
  • Updated shaders to use newer DirectX 9 version.
  • Fixed "Ran out of memory" crash.
  • Fixed issues where spawn menu did not update after loading into server.
  • Fixed roads showing static shadows in thermals.
  • Fixed PLA and MEC not being able to arrest civilians in Insurgency.

Menu:
  • Added counter for current crew count in a vehicle along with the passenger counter.
  • Added options to change chat position and chat size.
  • updated maximum chat length to 90 up from 60.
  • Fixed squad leader and flag icons sometimes not showing on the map.


Kits:
  • Added back Taliban grenadier to spawn menu and kit requesting.


Vehicles:
  • Added civilian Zil-131 truck.
  • Fixed black smoke from vehicle damage being always visible.
  • Fixed crash when dropping Wehrmacht ammobox.

Weapons:
  • Updated M1 Garand and G43 to kill in one hit again.
  • Updated deployed weapon deviation (LMG, MMG, DMR, Sniper).
    • Reduced settling time after deploying weapon and after moving.
    • Deployed full auto weapons suffer greater penalty from firing.
    • Deployed weapons suffer greater penalty from swaying.
  • Updated required supply points to rearm infantry weapons. (Read more here)
  • Fixed AA missiles always targeting the furthest away target.

Levels:
  • General
    • Removed seaonal maps Icebound and Hiberna.

  • Adak
    • Added AAS32.
    • Updated lighting of soldiers and vehicles.
    • Fixed floaters and other reported issues.
    • Added new loading music made by Multi.
    • AAS64: Added one more APC to CH.
    • AAS64: Added 100 tickets to both teams.
    • AAS128: Updated assets and initial spawns.
    • AAS128: Added 100 tickets to both teams.

  • Al Basrah
    • Updated Insurgency, removed INS32, lowered view distance to 500m.

  • Burning Sands
    • AAS128: Lowered Huey spawn time to 5 minutes.
    • AAS128: Fixed GB crate in German base.

  • Bijar Canyons
    • Switched COOP and Vehicle Warefare to Dutch forces.
    • AAS/CNC replaced MEC BMP3 with MTLB 30mm.

  • Beirut
    • Added AAS32 and AAS128.

  • Dragon Fly
    • Replaced Lynx with .50 cal Lynx on all layers.

  • Fools Road
    • Reduced Militia tickets to 600 on AAS/CNC32.

  • Kafr Halab
    • Added INS32 FSA vs Iraqi Insurgents.

  • Shijia Valley
    • Added Skirmish 32 layer with boats.

  • Silent Eagle
    • Added AAS/CNC32 with US Army.
    • Added AAS/CNC128 with Canadian Army.

  • Vadso City
    • AAS/CNC32: Adjusted asset balance.

  • Xiangshan
    • AAS/CNC32: Added Polish vs. PLA.

PR:BF2 v1.6.4.1 Changelog (2020/12/19)
-----------------------
General:
  • Added new Vietnam themed Launcher background created by Hokunin.
  • Fixed an error showing up every time PR got closed through the main menu.
  • Fixed textures glitching on low light settings.

COOP:
  • Fixed a certain crash related with AI not using the correct weapon activation keys on some weapons.

Kits:
  • Fixed skinning of Dutch AT kits.


Vehicles:
  • Fixed a client crash when firing AMZ Dzik smoke launcher.
  • Fixed Scorpion gun sound looping when holding down fire button.

Weapons:
  • Fixed water container IED not having planting sound.

Levels:
  • Adak
    • Added below deck spawn points for China.
    • Fixed missing statics and textures.
    • Fixed floating buildings.
    • Fixed destructible walls having no destruction effect.
    • Updated flag localization.

PR:BF2 v1.6.4.0 Changelog (2020/12/14)
-----------------------
General:
  • Added tracking of missiles to realitytracker.
  • Added supply counter for ammo bags.
  • Fixed hay bales having too big collision blocking projectiles.
  • Fixed BF2 error popups not working in fullscreen.
  • Fixed the disconnection message preventing exit in flash menu while joining another server from current one.
  • Removed the "Are you sure you want to exit?" message when closing PR.

Factions:
  • Updated taliban kit loadout.
  • Fixed PLANMC using desert camo on their kits.
  • Fixed Polish automatic rifleman not using tracers.

Vehicles:
  • Added BMP-3M.
  • Fixed issues with G-Wagen on Lashkar.
  • Fixed Huey diving into ground.

Levels:
  • General
    • Added Adak (4km) - PLA Marines vs USA - AAS & Skirmish.
    • Added seasonal Icebound (4km) - AAS, CNC & Skirmish.
    • Added seasonal Hiberna (4km) - AAS, CNC, VW & Skirmish.
    • Fixed sounds.con missing from some maps.

  • Bijar Canyons
    • Updated AAS & CNC to NL vs MEC.

  • Black Gold
    • AAS32 & CNC32 moved trans heli spawns.
    • AAS & CNC: delayed VN3 and BRDM2, replaced MTLB and Chinese .50 cal APC with support Tigr and Mengshi.

  • Burnings Sands
    • Added AAS128 GER vs MEC.
    • Replaced .50 cal Lynx with regular Lynx.

  • Fallujah West
    • Added INS128 MEC vs Insurgents.

  • Fools Road
    • Updated AAS32 & CNC32 to GB82 vs Militia.
    • Added AAS128 & CNC128 GB vs RU.

  • Hades Peak
    • Added AAS128 & CNC128 USA vs RU.
    • Replaced .50 cal Lynx with regular Lynx.

  • Kfar Halab
    • Moved out of BETA.

  • Lashkar Valley
    • Added INS32 RU vs Taliban.

  • Masirah
    • Updated AAS64 assets.

  • Operation Marlin
    • Updated AAS32 to CF vs MEC.
    • Added AAS128 IDF vs MEC.

  • Route E-106
    • Added AAS32 & CNC32 USA vs RU.
    • Added AAS128 & CNC128 GB vs RU.

  • Sahel
    • Updated AAS32 FR vs CH.

  • Sbeneh Outskirts
    • AAS32 fixed early ticket bleed.

  • Shijia Valley
    • Added AAS128 & CNC128 CF vs CH.
    • Replaced .50 cal Lynx with regular Lynx.

  • Vadso City
    • Updated AAS32 & CNC32 to USA vs RU.

  • Wanda Shan
    • Updated AAS32 & CNC32 to USA vs CH.
    • Added AAS128 & CNC128 NL vs CH.

  • Yamalia
    • Added AAS128 & CNC128 NL vs RU.

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The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.



For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!



- The Project Reality Team
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Last edited by Mats391; 2021-03-07 at 10:01..
 

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