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PR Changelogs The changelogs for recently released Project Reality versions |
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Thread Tools | Display Modes |
2022-12-26, 23:26 | #11 |
Join Date: Mar 2010
Posts: 40
Australia
Location: Sydney
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Re: PR:BF2 v1.7.3.0 Changelog
Respectfully, I disagree. I believe that gameplay features in PR trump technical considerations like FPS. I realise that I am not a DEV and do not understand the value of these technical issues, but PR is loved for its gameplay. If we valued a game for its visuals, there are hundreds of alternatives.
No other game that I know involves such mundane infrastructure like bridging. I only wish that more maps involved battlefield mobility issues like bridges, choke points, cliffs, etc. All of these are ripe for destruction (well, previously), minefields, blocking with deployables and active defence. *prostrates in awe* Greatest respect to the DEVs, thank you again for your efforts which are infinitely appreciated by the community. |
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