|
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
|
Thread Tools | Display Modes |
2007-09-27, 08:14 | #1 |
Join Date: Jun 2006
Posts: 135
Location: Malaysia
|
Reducing Accuracy
I know there are a few threads that sorts of cover the mentioned subject but I think it would be good if we all contributed to put together what we want in the future in a methodical way.
To start. I'd recommend that you'd go ahead and try ARMA patched up and playing with the NWD mods. In short it makes ARMA's ballistics as real as possible. The few things that you'd notice straight away is the fact that the bullet arcs upwards under your zeroed range (Yes I know thats discussed before). And as you aim further the bullet obviously drops below the reticule. Compare a single engagement between the two engines. 500 yards between two groups of men under light cover. In PR without an RP and assuming no maneuvering has been done... it would take a very short time for total elimination of either side with scoped assault rifles. In ARMA (no.. no sniper leet bots. Just other players) It actually takes a mean amount of concentration and shooting before you hit a target (unless he's standing up being a tard) What I'm suggesting is for the accuracies of all scoped rifles to be less reliable and much more randomized to account for 'other' factors namely the upward arc of the bullets, wind and sway. So we'd see less Jack in the Box type engagements. What do you think? |
Tags |
accuracy, reducing |
|
|